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p
does not work
6 months ago
pan-master버전 0.55
this asset does not work in new versions of Unity
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
a month ago에 답변됨
Hi, I have just tested in Unity 6 and it works just fine!
P
Decent Flex API, no SSF integration
7 years ago
PaperMoose버전 0.55
The asset seems to have a decent API for using Flex. There are quite a few useful examples and the API supports low level access, even down to indivudal particles.
However, the promised integration with SSF doesn't work, at least as in 2019.1. There are a few demo scenes that are named as though they demonstrate using SSF with uFlex and there's a component that contains the SSF-specific render code, but those demo scenes are just copies of the regular SSF particle system demos and don't contain any uFlex components. When I tried adding the SSF Flex renderer myself I found that it's broken (again in 2019.1, but based on the examples I'm not sure it ever fully worked). My guess is that this feature was in development and never finished. I think it's misrepresenting the product to say that it has full SSF integration, and it certainly doesn't work out of the box in 2019.1, so you should be aware of that if you're buying it for that feature. It also uses old graphics APIs, makes a lot of texture transfers during rendering and doesn't work with the new graphics pipelines, which means the whole thing is very CPU-heavy even though the actual solver and renderers are GPU-based. Unfortunately I don't think the SSF implementation would be suitable for most people's use cases.
If you just need access to just the Flex API or you want to see a reference implementation of SSF for particles, this might be useful for you.
이 리뷰가 도움이 되었나요?
6
1
퍼블리셔 답변:
a month ago에 답변됨
Both uFlex and SSF/SSF Pro integrate well and work fine in Unity 6 using Built-In Render Pipeline.
Works after fixing some of the deprecated functions used in some of the scripts. But even then it runs really slow, it takes a very large chunk of the render time. (over 4ms. with an NVidia 1080 and 32gb RAM)
It does its job but it's very performance heavy.
I have no use for it personally and would like a refund, however, I bought it over a year ago, and I have yet to check whether or not it's possible.
이 리뷰가 도움이 되었나요?
2
1
S
Not sure :(
8 years ago
Saif_games버전 0.55
Unfortunately the last update was in 2016
And it is not support AMD Radeon
I do not think this tool useful for now
But if it will be updated , It will be great
이 리뷰가 도움이 되었나요?
2
4
D
Not useful in the end
8 years ago
Dynamite3D버전 0.55
It's an interesting asset, but cannot be used for serious purposes I think.
The scale of everything is HUGE and is very very tricky to config it for normal sizes. The usability and UX simply doesn't exist. In addition I have a problem of compatibility with VRTK (a VR toolkit) and asked for help to the developer of uFlex and still waiting for a response.
Not recommended if you have something more than curiosity.
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4
0
The editor window does not open at all, most paths are hard coded and not relative to package folder. I had to debug and fix the code to get running and even, running is a generous term. I get lots of error when generating and barely gets something working. I agree with the previous comment, this is not production ready at all, it needs a lot more work.
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3
0
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