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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

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すべてのアセットを Unity が審査済み

Dr Korzen
33件のレビュー
$30
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p
does not work
6 months ago
pan-masterバージョン 0.55 で
this asset does not work in new versions of Unity
このレビューは役に立ちましたか?
0
0
パブリッシャーからの返信:
a month ago に返信
Hi, I have just tested in Unity 6 and it works just fine!
Z
not work complex mesh collider
4 years ago
Zetaluxバージョン 0.55 で
not work complex mesh collider
このレビューは役に立ちましたか?
0
0
P
Decent Flex API, no SSF integration
7 years ago
PaperMooseバージョン 0.55 で
The asset seems to have a decent API for using Flex. There are quite a few useful examples and the API supports low level access, even down to indivudal particles. However, the promised integration with SSF doesn't work, at least as in 2019.1. There are a few demo scenes that are named as though they demonstrate using SSF with uFlex and there's a component that contains the SSF-specific render code, but those demo scenes are just copies of the regular SSF particle system demos and don't contain any uFlex components. When I tried adding the SSF Flex renderer myself I found that it's broken (again in 2019.1, but based on the examples I'm not sure it ever fully worked). My guess is that this feature was in development and never finished. I think it's misrepresenting the product to say that it has full SSF integration, and it certainly doesn't work out of the box in 2019.1, so you should be aware of that if you're buying it for that feature. It also uses old graphics APIs, makes a lot of texture transfers during rendering and doesn't work with the new graphics pipelines, which means the whole thing is very CPU-heavy even though the actual solver and renderers are GPU-based. Unfortunately I don't think the SSF implementation would be suitable for most people's use cases. If you just need access to just the Flex API or you want to see a reference implementation of SSF for particles, this might be useful for you.
このレビューは役に立ちましたか?
6
1
パブリッシャーからの返信:
a month ago に返信
Both uFlex and SSF/SSF Pro integrate well and work fine in Unity 6 using Built-In Render Pipeline.
A
Works very well in Unity 2019.1.1f1
7 years ago
Artiniバージョン 0.55 で
Amazing asset that works great in Unity 2019.1.1f1, despite it is being released in 2016. I have tried all demos and they works really well.
このレビューは役に立ちましたか?
0
1
v
Too unstable
7 years ago
vjrobaバージョン 0.55 で
Unity crashes too often when I try demo scenes. Particles slip throgh or doens't appear when it doesn't work fine, then Unity crashes after I start a demo scene again. My PC is Unity 2017.4, RTX2080.
このレビューは役に立ちましたか?
3
0
n
Very performance heavy and needs fixing!
7 years ago
ncortiz以前のバージョン 0.45 で
Works after fixing some of the deprecated functions used in some of the scripts. But even then it runs really slow, it takes a very large chunk of the render time. (over 4ms. with an NVidia 1080 and 32gb RAM) It does its job but it's very performance heavy. I have no use for it personally and would like a refund, however, I bought it over a year ago, and I have yet to check whether or not it's possible.
このレビューは役に立ちましたか?
2
1
S
Not sure :(
8 years ago
Saif_gamesバージョン 0.55 で
Unfortunately the last update was in 2016 And it is not support AMD Radeon I do not think this tool useful for now But if it will be updated , It will be great
このレビューは役に立ちましたか?
2
4
t
resize of uflex object...
8 years ago
tylerchanバージョン 0.55 で
@Dynamite3D Can you tell the very very tricky way to configure the huge size to a more desirable size of the flex object?
このレビューは役に立ちましたか?
1
0
D
Not useful in the end
8 years ago
Dynamite3Dバージョン 0.55 で
It's an interesting asset, but cannot be used for serious purposes I think. The scale of everything is HUGE and is very very tricky to config it for normal sizes. The usability and UX simply doesn't exist. In addition I have a problem of compatibility with VRTK (a VR toolkit) and asked for help to the developer of uFlex and still waiting for a response. Not recommended if you have something more than curiosity.
このレビューは役に立ちましたか?
4
0
L
Somewhat really broken.
8 years ago
LeHubertバージョン 0.55 で
The editor window does not open at all, most paths are hard coded and not relative to package folder. I had to debug and fix the code to get running and even, running is a generous term. I get lots of error when generating and barely gets something working. I agree with the previous comment, this is not production ready at all, it needs a lot more work.
このレビューは役に立ちましたか?
3
0
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8.5 万人以上の顧客による評価
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