11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

1/4
Unity plugin for artists: automatic texture assignment
SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2021.3.6f1c1
互換性がある
互換性がある
互換性がある
詳細

📌 1. Key features:

✅ 1.1. Batch folder processing is supported

  • Support dragging and dropping folders to the editor window to automatically add them to the target list.
  • Allow manual selection of folders for batch processing.
  • Multi-folder management: You can delete a single or all destination folders, and the interface is user-friendly.

✅ 1.2. Smart Map Matching

  • Naming convention-based matching system:Automatically identify the map type and match it to material properties with suffixes such as , _B_N_AO
    With editable mapping rules, users have the flexibility to modify or add new suffix rules.
  • Efficient Material Caching:All materials are pre-loaded and stored to avoid duplicate loading and improve matchmaking.Dictionary<string, Material>
  • File Format Support:Compatible with texture formats: png.jpg.jpeg.tga.tif (can be extended to support)

✅ 1.3. Maps are automatically assigned

  • Automatically Find Materials with the Same Name and assign the map to the corresponding Shader property (such as)._BaseMap_BumpMap
  • Normal Map Special Handling:If the map is matched, and the material supports it, it will be automatically set to optimize the normal effect._N_BumpScaleBumpScale = 1.0f

✅ 1.4. Visualize UI actions

  • An intuitive GUI interface that provides:The drag-and-drop area is used to quickly add folders.
    Editable list of suffix mappings (support addition and deletion).
    Preview of the match results to quickly see the matched materials.
    One-click positioning of materials: Click the button to highlight the selected material directly in the Unity Asset Manager.Locate

✅ 1.5. Configure template management

  • Custom naming conventions can be loaded quickly.Naming rule templates can be saved/loaded, making it easy for different projects or teams to share rules:It is stored in JSON format and has high compatibility.
    Save the current rule to .Assets/Editor/NamingRuleTemplates


🚀 2. Key Benefits:


🛠 2.1. Improve the efficiency of map matching

  • Avoid the tedious operation of manually assigning maps, automatically complete the matching of materials and maps, and reduce human error.
  • It supports batch processing and can be applied to textures in multiple folders at one time, greatly improving work efficiency.

🎯 2.2. Scalability

  • Users can customize suffix matching rules to support different material systems (such as Unity standard shader, custom shader).
  • Support saving/reading rule templates, which can be reused across projects to improve team collaboration efficiency.

⚡ 2.3. Friendly editor UI

  • Intuitive and easy-to-use GUI, no need to manually enter paths, just drag and drop folders to complete texture matching.
  • Visualize the matching results, view the matched materials with one click, and quickly locate the problem and adjust it.

🔄 2.4. Compatible with Unity workflow

  • Based on the AssetDatabase operation, it is deeply integrated with the Unity asset management system to avoid manual manipulation of asset files.
  • Support for the Undo mechanism ensures that changes can be undone for added security.
  • Optimize the AssetDatabase.Refresh() call to avoid frequent refreshes affecting performance.


If you encounter any problems or have good suggestions, please feel free to contact us by email

635932284@qq.com

技術的な詳細

1.Bulk folder support

Allows dragging and dropping or manually selecting multiple folders for processing


2.Auto-match rules

Automatically identify the map type by naming the suffix and assign it to the correct material attributes


3.Visual UI

Intuitive interface operation, support one-click deletion, positioning, and clearing of matching results


4.JSON rule templates

Naming conventions can be saved/read for different projects or teams to share


5.Efficient caching

Preload the material cache to reduce the number of calls and improve performanceAssetDatabase.LoadAssetAtPath


6.Special handling of normal maps

If the Map is matched, it will be automatically adjusted to optimize the normal effect_N_BumpScale


7.Multiple file formats supported

jpg..png.jpeg.tga.tif(extensible)


8.Undo revoke support

Allows you to undo material assignments, which is safe and controllable


9.support AssetDatabase

Directly manipulate the Unity asset database in accordance with the Unity Editor development specifications

関連キーワード

TextureChannelAssigner

(評価数が不足しています)
$6
シート
1
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払い戻しポリシー
このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
以下で安全にチェックアウト:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
ライセンス
ファイルサイズ
16.5 MB
最新バージョン
1.0
最新リリース日
2025年3月21日
オリジナルの Unity バージョン
2021.3.6
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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