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Repack texture channels in the editor.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.0f1 | 兼容 | 兼容 | 兼容 |
其他兼容性信息
The terrain demo and demo scene are only compatible with URP. The tool itself is compatible with any render pipeline.
描述
Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.
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When you download textures from model / texture websites, the texture set typically doesn't match what you need in Unity. You can use this utility to re-pack the texture set so that it matches the Unity default shader configuration.
Here's how it works:
- Open the Editor Window
- For each Output channel, select an Input Texture or pick a default value (Range: 0->1).
- Pick the Channel you want to rip from the Input Texture
- You can invert the channel if needed
- Bake and save.
Pretty easy, works, nice little utility.
If you need any help, you can jump into the Discord.
技术细节
Texture Channel Packer by OccaSoftware
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