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Repack texture channels in the editor.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.0f1
兼容
兼容
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其他兼容性信息

The terrain demo and demo scene are only compatible with URP. The tool itself is compatible with any render pipeline.

描述

Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.



Recommended Assets

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Motion Blur for URP

Outline Objects


When you download textures from model / texture websites, the texture set typically doesn't match what you need in Unity. You can use this utility to re-pack the texture set so that it matches the Unity default shader configuration.


Here's how it works:

  1. Open the Editor Window
  2. For each Output channel, select an Input Texture or pick a default value (Range: 0->1).
  3. Pick the Channel you want to rip from the Input Texture
  4. You can invert the channel if needed
  5. Bake and save.

Pretty easy, works, nice little utility.


If you need any help, you can jump into the Discord.

https://occasoftware.com/discord

技术细节

Asset includes:

  • Editor tool

Demo includes:

  • Terrain asset demonstrating a use case for the Texture Channel Packer

Texture Channel Packer by OccaSoftware

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许可证类型
文件大小
30.6 MB
最新版本
1.0.0
最新发布日期
2023年4月14日
原始 Unity 版本
2021.3.0
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