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Repack texture channels in the editor.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
Additional compatibility information

The terrain demo and demo scene are only compatible with URP. The tool itself is compatible with any render pipeline.

Description

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When you download textures from model / texture websites, the texture set typically doesn't match what you need in Unity. You can use this utility to re-pack the texture set so that it matches the Unity default shader configuration.


Here's how it works:

  1. Open the Editor Window
  2. For each Output channel, select an Input Texture or pick a default value (Range: 0->1).
  3. Pick the Channel you want to rip from the Input Texture
  4. You can invert the channel if needed
  5. Bake and save.

Pretty easy, works, nice little utility.


If you need any help, you can jump into the Discord.

https://occasoftware.com/discord

Technical details

Asset includes:

  • Editor tool

Demo includes:

  • Terrain asset demonstrating a use case for the Texture Channel Packer

Texture Channel Packer by OccaSoftware

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License type
File size
30.6 MB
Latest version
1.0.0
Latest release date
Apr 14, 2023
Original Unity version
2021.3.0
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