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w
x rotate problem
2 months ago
wallivohome以前のバージョン 2.40 で
This is great, but there's one huge problem: as long as this asset is installed, even if you don't use it, the world rotation won't exceed 90. In other words, there's no x value of 91 degrees. To put it simply, with this asset installed, create any game object and then give it an x rotation. You can rotate that object up to a maximum of 90 degrees. From 90 to 0, from 0 to 270, 360, or 0 to 90 degrees. It's a bit complicated. First, install the asset, then create any game object without using it; it won't rotate more than 90 degrees. This is an incredibly big problem. Then, remove the asset and rotate the same game object in the x direction, and it will rotate at any degree.
This problem persists whether you download this asset or not. I've given it 1 star. I'll remove my comment if you provide a logical explanation.
Edit 1 : You see the problem I mentioned, right? It completely blocks X rotation; do you plan to add a fix to this in the free version? I was going to buy the full version, but the same problem probably exists there, so I decided against it. It might not be right to say you're blocking X rotation, but you are restricting it.
Edit 2 : Okay, i got new updates, but im not available right now i will try next couple hours sir, thank you for understanding. I changed star rate.
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a month ago に返信
Hello, thanks for testing the plugin.
I'll look into your problem.
In the meantime, a workaround is to simply remove the Transform inspector override by removing the file "TransformCustomInspector.cs": this way you’ll have the built-in Transform inspector, but you won’t have the convenient “Move pivot” button.
EDIT: I fixed the issue, it's published in the latest plugin update (version 2.6) for both the Free and Pro versions. Please give it a try and let me know if it's better for you too!
Thanks!
TS
E
Saved my Life and my Job
a year ago
Eisenholz_Dev以前のバージョン 2.40 で
i was having a though time trying to roteta a bast set of objects, but the pivot would not help , so i doscover this asset, and saved me a lot of time. i love you.
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a year ago に返信
Thank you for the love ❤
o
Awesome Asset
a year ago
overcrafted以前のバージョン 2.40 で
If not for this plugin I would need to do my own script and spent maybe hours to get it right. I downloaded this plugin and set pivot in under a minute. Done. Thanks so much for making it free!
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a year ago に返信
Thank you!
N
Must have, so much pain before I found it
2 years ago
NikoVReality以前のバージョン 2.40 で
Those pivots, agrr, every time I had to fix Steering, Doors, Wheels or whatever pivots - I had to open a model in Blender, edit, and set it up again in Unity (in case I changed something in the editor, not in fbx model itself). I just had to move pivot of the Bike fork a little bit, and found this asset, moved pivot in the prefab, and my model on the scene updated immediately, best tool!
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2 years ago に返信
Hey, thanks for the review !
Glad the plugin saved you a lot of headaches :)
Awesome that they have a free version. It works well BUT it also prevents you from locking scales together in the inspector which is too much of a tradeoff for me
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3 years ago に返信
Hey, thank you for the review!!
Regarding the lock-scale feature,you can either:
- keep the free version and delete the custom transform inspector code: you'll get back the Unity stock transform with lock-scale button, but can still access SuperPivot using the dedicated editor menu.
- get the pro/paid version which reimplement the lock-scale feature in the custom Transform inspector.
Thank you!
w
Why I can't use
3 years ago
wechat_os_Qy08FblbImDg0rhhIVOzBuhR8以前のバージョン 2.40 で
And it Prompt as follows:
‘theGameObject’is part of a prefab instance and Unity doesn't allow to modify a pivot through a prefab instance. But you can open the prefab asset and modify its pivot isolation mode
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3 years ago に返信
Hello,
Thanks for the review.
Like mentioned in the error message, Unity doesn't allow to edit the pivot of game objects from prefab's instances. You have to modify them through the prefab's asset that is in your project browser instead.
Just right click on your prefab instance and select "Open Prefab Asset". Then modify the pivot in here.
If you need more help, do not hesitate to write a message on the forum thread or by directly getting in touch with me through email (techsaladunity at gmail dot com).
Thank you!
i
it just works perfectly - and it's free!
3 years ago
imakemygame以前のバージョン 2.40 で
thank you so much for this free asset that is very well done.
I was about buying something and I think I am happy to look for this and try it out
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3 years ago に返信
Thank you for the review, glad you like the plugin :)
A
Perfect.
3 years ago
AG_Official以前のバージョン 2.40 で
Works like a charm. It's simple & effective. Works in all my projects, get it now if you need to move your pivot!
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3 years ago に返信
Thanks a lot, really appreciate your review :)
F
In simplicity, there is a beauty!
3 years ago
FoxApoGames以前のバージョン 2.40 で
This should be fundamental in Unity itself but this guy made it just for us. Kudos and love <3
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3 years ago に返信
Thank you, I am glad if you find it useful!
l
Really nice feature!!!!!
3 years ago
linhphamarts以前のバージョン 2.40 で
Really nice feature!!!!!
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3 years ago に返信
Thanks a lot!
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