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Auto setup your persistent game systems at application startup with our plug and play Startup Manager!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2019.4.28f1 | 兼容 | 兼容 | 兼容 |
描述
When creating persistent systems, which need to be available through the complete application lifecycle, a common approach is to create an init scene containing them. This perfectly works on builds but has a big downside in the editor - everytime you want to test a scene, you first need to open the init scene, which can become insanely annoying and time consuming.That's why we created Startup Manager!
Startup Manager provides to you an easy way to setup and initialize your persistent game systems at application startup - no init scene required and working from any scene even in the editor. Say goodbye to your init scene and work faster than ever!
技术细节
Startup Manager
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