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すべてのアセットを Unity が審査済み
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It was nice while its lasted...
22 days ago
FinalFactoryバージョン 4.2.4 で
It works for Windows. Which would be a 4* Review ... but due the fact that it comes with native DLLs, i recently found out that it can not work with an Unity Editor on Linux because, of course, it wont load all the source code in the DLLs because the included DLLs are Native and not managed. So it does not work if you not have Windows.
The thing to "hide" code in a DLL is anyway a bit meh. But okay, its the Developer decision. BUT - Then write it in the Shop Description that it only works on Windows or make it work for every platform where Unity Editor runs on.
I have 2 options: Either decompile everything and try get it to run or... i make my own.
Due the fact that it works really well, but has not a good performance if you use it longer or with more data... i will probably now spend a month to get my own.
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0
Really useful and does exactly what it says. Current version on Unity 2020LTS has a bug where it makes the game progressively slower. Been in contact with the dev but he isn't up for digging in to find a fix. I even offered to debug it myself but as it's a DLL that is not feasible. So, if you're going to get it, figure you can run it for a minute or two at a time without reasonably affecting your framerate.
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i
Super Useful
4 years ago
isaacwolfsiteバージョン 4.2.4 で
Sick of Debug.Log ing your variables each update and filling your debug console up each run? Use squiggle like other Pro Unity devs to Graph your variables in runtime.
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0
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A
"this thing rules"
5 years ago
Adam-Atomicバージョン 4.2.4 で
Our lead architect was able to jam out a signal monitoring editor window with VERY little trouble thanks to this package. We had some issues with incomplete namespaces and the dev fixed and recompiled the DLL for us basically immediately. Hard to ask for more!
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A
Great tool, but it has a small bug related to Unity layout
5 years ago
AlexVillalba以前のバージョン 4.2.3 で
I have to say it has helped me a lot when debugging the player input and the control of the main character without having to pause the execution and read values in Visual Studio. A really nice tool that saved much of my time.
THE BUG: The tool works as expected but it happens to me the 100% of the time that, when I open the Squiggle panel and then close Unity, when opening Unity again it says the layout could not be loaded. It has happened with Unity 2019.4, 2020.1 and 2020.2. This is the only asset that causes this kind of problems of all I have. It is not important but I have the feeling that it must be a very easy to fix bug.
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パブリッシャーからの返信:
5 years ago に返信
This issue has now been resolved.
Those are the 2 things you generally want. Also, this is a very valuable debugging aid and you can never have too many ways to play detective with your code.
That said, there are a couple areas that could use improvement: 1) give the user a clear indication that they made an error if they trying to add different types to the same graph and 2) add the ability to import exported data. That would make the export feature more useful for people that want to view the data without processing it themselves.
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Was looking for a quick way to visualize VR tracker movement and rotation data, and this was exactly what I needed. I'm by no means an expert Unity dev, but I was able to get it up and running in just a few minutes. The developer quickly responded when I needed some support, too. Highly recommend!
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k
Very handy!
6 years ago
keenanwoodall以前のバージョン 4.2 で
Squiggle is super easy to use and makes debugging/tracking values much easier!
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I've been using this tool for over a year for tracking down weird issues and unexpected behaviour with dynamic animations. Recently, I asked the developer if he could fix a minor inconvencience I had with the asset. He responded the same day and released an update within a couple of weeks!
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高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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