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Was great, doesn't work in 5.6
9 years ago
TylerCode_이전 버전 1.4.0
Was great back when it worked but it seems I doesn't work on 5.4 and above.
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I
Errors on Unity5
9 years ago
Infernospeed이전 버전 1.4.0
Errors on Unity5 and author is not responding.
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NullReferenceException: Object reference not set to an instance of an object
SplineTool.FollowSpline.GoThrow () (at Assets/Spline Tools/Scripts/FollowSpline.cs:201)
SplineTool.FollowSpline.FixedUpdate () (at Assets/Spline Tools/Scripts/FollowSpline.cs:175)
sorry i dont know english, i use simple word.
i buy this tool. make spline, that error.
didn't work this tool...i miss something. i hope you, tell me this problem.
i link, recording my unity. you must see.
https://youtu.be/Zc12NNa3whU
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2
Great tool, might need some more/centralized documentation
10 years ago
2Elemental이전 버전 1.4.0
I really love this tool, but in the beginning it was not clear to me I had to use geometry to draw the spline on. The YouTube video helped a lot, but it would have been nice if the YouTube video was linked on the asset store. I am also interested to know if this tool can be used to align a TextMeshPro object along the spline...
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I don't know if unity5 or other, but the library has problems to follow a path... :/ is it strange but the SplineTool examples, the spline works fine, but when I create a spline the result is wrong. The actor don't follow the spline... very very strange... I tried to contact the support but they don't have answered :(
Ah, the spline inside a prefabs does not save the parameters; so a spline inside a prefabs is without nodes... :/
This is a good library but just enough to use it in a game.
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The product itself is average. You get all the source code with comments, but the main core feature I'm sure everyone desires out of a package like this is functionality and support. These tools lack both of those.
The splines themselves are only good for very general use. They lack the power to do specific things, which is something I learned when I tried to implement this:
1. A spline that travels in a loop
2. An object on that spline can travel forwards and backwards on the spline
At first, I thought this was a simple task to create with these spline tools. However, after trying to accomplish it I discovered fundamental flaws:
1. Objects get a jittery and choppy movement when you move too quickly on the spline
2. Reversing objects has a very strange effect where the object following the spline takes shortcuts directly to nodes instead of sticking to the spline path
You can see people talk about this on the forums for more detail as well so this isn't an isolated problem for me.
Of course, after noticing these I tried to contact the publisher on the forums for support. It's been a week without a response. I saw the publisher was quite active with support in the beginning, but now their activity has almost come to a halt.
However, some pros of these tools are that they are great for general use. I'm sure if you just want objects slowly moving along curves automatically you can get that quite easily. The tools also come with a pretty cool mesh generator based on your splines, but I didn't find that particularly useful for my needs.
In conclusion, these tools are great for general use but lack the power to do more than that. For that it's 3 stars. Support from the publisher also appears to be dwindling, which will definitely be a problem for future and current users so I dropped it to 2 stars.
You can buy much more powerful and useful tools on the Asset Store with much more helpful and immediate support for just a little more money.
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