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SkinnedMesh Snapshot is a handy little editor tool to bake regular mesh from a animated mesh. This tool can also record entire animations in the editor, saving multiple meshes in sequence.
Optimize simple animations with ease.
Super easy to use.
Simply select the animated skinned mesh, move to a frame in the animator, then click the Snap button. Or record the entire animation by entering how many meshes to snap, then click Record.
Includes
Easy to use Baked Mesh Animator scripts.
Crossfades between animations.
Demo Scene from video with examples, to get started faster.
Can also bake regular meshes animated in the animation window.
Compatible with Unity 2020.3 up to new versions of Unity(2023+)
Support available for assistance if any problems should occur.
SkinnedMesh Baker
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