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WOW!
10 months ago
stgoraccaon version 1.1
This actually works and its the easiest thing in the world to use! THANK YOU!
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M
Great Nice'n'Simple tool
a year ago
Miscellaneouson previous version 1.0
Thanks for providing your tool for free, love its simplicity and how easy it is to use. Thou, I don't understand why it create multiple baked meshes in root when the desired result is just 1 baked mesh. private const int private const int MAX_VERTEX_COUNT_PER_ONE_OBJECT = 2000000000; newMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
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b
Very Easy to use!
2 years ago
bloo_d14on previous version 1.0
I just put it in my scene without reading any docs or something. But even though, it works right out the box. Great job!
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M
Not working with prefabs
3 years ago
MarkMaaon previous version 1.0
1. Not working with prefabs Select Objects -> RMB on Objects in Hierarchy -> BakeMesh -> Mesh Created -> Put the created mesh object into existing prefab -> Save Prefab MeshFilter:Mesh is null in the prefab. So it could be fixed if the created mesh would be saved on the disk drive 2. The created mesh has offset from 0,0,0, so you can't working with it normally without parenting it
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2
0
M
Easy to use
3 years ago
MachioKinnikuon previous version 1.0
This is a good asset. However, in rare cases, the front and back of the mesh will be inverted, so RenderFace must be specified as Back in the material settings.
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M
Incredibly useful for a free asset.
4 years ago
MysleyMakerson previous version 1.0
Great for optimizing your scene. Keep in mind it has a limit to how much it can bake though, but it is still a very good tool for performance.
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m
不错的资源
4 years ago
mengdexiongon previous version 1.0
免费的,还能学到一些api的使用
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w
Still works and still a must-have
4 years ago
wjt6on previous version 1.0
Out of all the other mesh bake/combine/simplify/etc assets this is the only one I could fine that would do one simple thing: bake a skinned mesh into a pose and convert it to a regular mesh. It doesn't save the new mesh, but installing the FBX exporter fixes that. Export then import and now you have your skinned mesh turned into static asset in whatever pose you want. Maybe that's not a common need, but it's nice to have a solid the a solution to a weird problem.
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b
Very useful!
4 years ago
basayxon previous version 1.0
I tried some other baker and exporter tools but this is the best one, though.
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1
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d
Does what it says, and so good for free :-)
4 years ago
davidgbarnes_inertialframeson previous version 1.0
Nice to see free scripts like this available for solving that problem instantly in the Editor for static objects, rather than coding!
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