11000+款5星资源
8.5万+用户参与评分
10万+社区成员鼎力支持
每款资源都经过 Unity 审核
显示 1 - 10 of 36
用户评论
排序
M
Great Nice'n'Simple tool
a year ago
Miscellaneous基于上一个版本 1.0
Thanks for providing your tool for free, love its simplicity and how easy it is to use.
Thou, I don't understand why it create multiple baked meshes in root when the desired result is just 1 baked mesh.
private const int private const int MAX_VERTEX_COUNT_PER_ONE_OBJECT = 2000000000;
newMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
这条评论是否有帮助?
0
0
1. Not working with prefabs
Select Objects -> RMB on Objects in Hierarchy -> BakeMesh -> Mesh Created -> Put the created mesh object into existing prefab -> Save Prefab
MeshFilter:Mesh is null in the prefab. So it could be fixed if the created mesh would be saved on the disk drive
2. The created mesh has offset from 0,0,0, so you can't working with it normally without parenting it
这条评论是否有帮助?
2
0
M
Easy to use
3 years ago
MachioKinniku基于上一个版本 1.0
This is a good asset. However, in rare cases, the front and back of the mesh will be inverted, so RenderFace must be specified as Back in the material settings.
这条评论是否有帮助?
0
0
M
Incredibly useful for a free asset.
4 years ago
MysleyMakers基于上一个版本 1.0
Great for optimizing your scene. Keep in mind it has a limit to how much it can bake though, but it is still a very good tool for performance.
这条评论是否有帮助?
0
0
Out of all the other mesh bake/combine/simplify/etc assets this is the only one I could fine that would do one simple thing: bake a skinned mesh into a pose and convert it to a regular mesh.
It doesn't save the new mesh, but installing the FBX exporter fixes that. Export then import and now you have your skinned mesh turned into static asset in whatever pose you want. Maybe that's not a common need, but it's nice to have a solid the a solution to a weird problem.
这条评论是否有帮助?
0
0
d
Does what it says, and so good for free :-)
4 years ago
davidgbarnes_inertialframes基于上一个版本 1.0
Nice to see free scripts like this available for solving that problem instantly in the Editor for static objects, rather than coding!
这条评论是否有帮助?
0
0
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持