Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Utilities
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/7
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Compatible
Compatible
Description

Documentation | Version | Support

Manage your project's scenes in a fast, optimized and easy-to-implement way. Simple Scene already has specific components to be used in your game or you can create your own.


  • Compatibility

Unity 2020.1 or higher


  • Additive Scenes

Add scenes to a collection, set whether it should be Default (Add scene or remove account as usual), Persistent (Scene remains in the hierarchy even after another Scene Collection is loaded), Do Not Open (Add scene or remove account as as usual ) or Do Not Open Persistent (The same process as for Do Not Open is done, the scene remains in the hierarchy).


  • Load Scene our Load Scene Async

Choose how scenes will be loaded, reloaded, or unloaded. Warning: Setting the load and reload speed can only be done if Load Async is enabled.


  • Load Screens

Use a pre-made as the loading screen so that each Scene Collection can have its own loading screen. You can set the charging, recharging or discharging speed. To generate a Load Screen use pooling to reuse objects.


  • UniTask v2

Simple Scene uses the UniTaks v2 package which has zero async/guard allocation for Unity, with async LINQ. In addition to performance improvements, the new async strings and async LINQ.


  • Garbage Collector

Unity uses a garbage collector to reclaim memory from objects that your application and Unity are no longer using. If the option is activated, the Garbage Collector happens when executing some action of the Scene Collection (Load, Reload or UnLoad).

Technical details
  • Load, Reload and UnLoad scenes.
  • Load Scene our Load Scene Async.
  • Multiple loading screen.
  • Optimized with UnitTask v2.
  • Set speed of loading, unloading and reloading.
  • Garbage Collector (Optional).
  • Load Screen Pooling.

Simple Scene

(not enough ratings)
2 users have favourite this asset
(2)
$30
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
1.2 MB
Latest version
1.0.0
Latest release date
Aug 9, 2023
Original Unity version
2020.3.48
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR