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1 - 10 / 16개 표시
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A
It Works Right Out of the Box
5 years ago
AlejandroBoss10버전 1.0.3
Edit:
I forgot to mention that there are going to be some obsolete errors so maybe the dev(s) might want to fix that. Still works though.
I've tried many other note systems for Unity and I didn't quite find them as intuitive as this one. This one is just what it says, a simple note system for Unity.
You just open it via Window -> Simple Note -> Show Notes. And then bam, you got yourself your notes.
I recommend this note asset if you're looking for a hassle free way to take some simple notes. It's not very pretty but it gets the job done. I HIGHLY recommend this asset.
10/10
이 리뷰가 도움이 되었나요?
1
0
s
Gameobject note not working with 2019.3.0f4
6 years ago
soundsbyme버전 1.0.3
(Preview release can be found in forum thread, there's a reason I am using it, don't ask ;))
Unfortunately, but the other notes works. It does add the note to the list but doesn't render the note in the scene :/
Totally understand how it should work though and all in all this asset is so simple and awesome it should be standard, so have five stars anyways.
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1
0
Simple Note does exactly what it says. I loved taking notes on tasks I need to do.
However, on my project in Unity, installing it prevents you from editing the same scripts on multiple objects for some reason. Uninstalling instantly fixes the issue.
It's a serious issue that should be addressed ASAP.
Otherwise, the only things I could ask for are better button icons and tooltips for QoL.
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0
0
D
Extend Function - Up Move notes
9 years ago
DaegeunPark이전 버전 1.0.1
SimpleNoteDataWindow.cs
****** Add This
if (index != 0)
{
if (GUILayout.Button("^", GUILayout.Width(15), GUILayout.Height(15)))
{
SimpleNoteData.Instance.notes[index] = SimpleNoteData.Instance.notes[index - 1];
SimpleNoteData.Instance.notes[index - 1] = note;
break;
}
}
******
if (GUILayout.Button("-", GUILayout.Width(15), GUILayout.Height(15)))
{
if (hideNoteIndex.Contains(index))
hideNoteIndex.Remove(index);
else
hideNoteIndex.Add(index);
}
if (GUILayout.Button("x", GUILayout.Width(15), GUILayout.Height(15)))
{
Undo.RecordObject(SimpleNoteData.Instance, "Delete Note");
SimpleNoteData.Instance.notes.Remove(note);
if (hideNoteIndex.Contains(index))
hideNoteIndex.Remove(index);
EditorUtility.SetDirty(SimpleNoteData.Instance);
break;
}
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0
0
퍼블리셔 답변:
9 years ago에 답변됨
Thanks for the suggestion, will add it.
First asset review I ever wrote, it's that good! Love having notes with my projects.
New users hopefully helpful tips:
1. Notes in scripts: Script class code must be surrounding by namespace DI.SimpleNote { [SimpleNote].. }
2. Notes in scripts: Scripts in Unity editor have a top click-n-edit main note. You must 'Save', mousing out does not save.
Documentation is great and very simple to figure out. Fast and easy to use.
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