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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.34f1 | Compatible | Compatible | Compatible |
Shaders Limiter is the best solution to reduce the build time and memory usage of your project. It gives you total control over every single shader variant that goes into your game.
Some core features include:
» Stripping shaders based on keywords or shader variant collections.
» Shader variant collection inspection, modification, and merging.
» A preview of all shader keywords specified by Unity in the project.
» A preview of all currently enabled global keywords used by the project.
» Shaders' keyword library that can be easily extended.
» Preview of all shaders found inside the shader variant collection with the inspect button to show related shader variants.
» Ability to add shader variants from player logs (the project has to be built in the development mode with the 'Strict shader variant matching' or/and 'Log shader compilation' flag enabled).
» Ability to track and strip shaders on per-platform basis.
It works in all rendering pipelines and on all platforms. Can be used together with the Addressables package.
Full source code is included with the package. The tool database is version-control friendly (serialized as a scriptable object with sorted lists).
The price of this asset can increase in the future, when more features will be added.
Documentation can be found here.
Shaders Limiter
