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ShaderConverter is an editor tool that converting GLSL image shader on the Shadertoy website to Unity shader for Built-in Render Pipeline.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.38f1
Compatible
Not compatible
Not compatible
Additional compatibility information

* This editor tool only support 64-bit Unity Editor on Windows for now!

설명

With a couple of clicks, you can easily convert GLSL image (fragment/pixel) shader to readable, usable and efficient Unity shader (HLSL), and you can preview the effect of shader immediately.


For other render pipeline, please use:

Shader Converter for Universal Render Pipeline

Shader Converter for High Definition Render Pipeline


Features:

  • The conversion workflow is very simple: One editor window, codes side to side and one button to convert.
  • Support to set SubShader Tags: Render Type and Render Queue;
  • Support to set Pass command: Cull, ZWrite, ZTest, Blend;
  • Support to specify a shader model with the #pragma target directive;
  • Support to convert Shadertoy shader with multiple passes: Common, Buffer A, Buffer B, Buffer C, Buffer D;
  • Support to auto assign Shadertoy input: iFrame, iFrameRate, iMouse, iDate, iSampleRate, _iChannelTime;
  • Supports the same keyboard and mouse input as Shadertoy;
  • Support 2D textures, cubemaps, video and music/sound input;
  • Supports to convert main image shader to object space shader or full screen shader;
  • [NEW] Object space shader supports both VR (Single Pass Instanced) mode and non-VR mode;
  • Supports to render the effect of main image shader to RenderTexture;
  • [NEW] Supports Gamma and Linear color space;
  • [NEW][Experimental] Simple global numeric global macros and constants defined in the shader can be extracted into the properties of the shader;

Notes:

* Tested in Unity 2019.4.28, Unity 2020.3.38 and Unity 2021.3.25;

* This editor tool only support 64-bit Unity Editor on Windows for now!

* Converted shader with this editor tool only support Built-in Render Pipeline!

* This editor tool cannot convert shaders for Built-in render pipeline to shaders for URP or HDRP!



Support:

If you have any questions, issues or suggestions, feel free to email me at:

reformsim@outlook.com


Forum Thread

Technical details

This asset uses the following third-party components:

  • glslang under BSD License
  • SPIRV-Cross under Apache License Version 2.0

See Third-Party Notices.txt file in package for details.

Shader Converter

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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라이선스
파일 크기
2.7 MB
최신 버전
1.7.1
최신 릴리스 날짜
2025년 2월 5일
원본 Unity 버전
2020.3.38
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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