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A framework of gameplay tools built on top of ScriptableObjects to facilitate cross-scene communication.
SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2022.3.37f1
互換性がある
互換性がある
互換性がある
詳細

This is a collection of tools to structure gameplay using the power of ScriptableObjects. By using ScriptableObjects as the glue between different parts of the game, you can:

  • Solve cross-scene communication.
  • Create gameplay that is possible to test in isolation, improving iteration time.
  • Allow designers to tweak gameplay in the editor, even at runtime.

All of this using consolidated Unity workflows - which means they will work on all platforms, and with future Unity versions.


COMPONENTS


ScriptableObjects Tools offers a few key components:

  • Shared Values: they hold one value, and can be used to describe a primitive value (int, float, bool, etc.) that is shared among different objects.
  • Runtime Anchors: they hold a reference to a Unity component that is only available at runtime but, being an SO, can be referenced by other objects that rely on the fact that the value of that component will be available once the game is in Play.
  • Events: (will be added in a future version)
  • Various utilities: Includes an implementation for a no-domain-reload safe ScriptableObject (read below), and more.

All the components present a classic Unity look-and-feel, so they willl blend in seamlessly with your workflows.


Documentation

You can preview the documentation and learn all about the functionality before you buy it.


Save some money

SO Tools is part of our All Editor Tools bundle. By getting that, you effectively get this package at 25% off. If instead you already purchased this package, you will get a discount on the bundle.

技術的な詳細

Fully compatible with Enter Play Mode Options

ScriptableObject tools is compatible with entering Play Mode without having to Reload Domain (Project Settings > Editor > Enter Play Mode Options). This means a much faster entry into Play Mode which translates in much, much faster iteration times.


It even includes a base class for ScriptableObjects that need to be able to reset their state when exiting Play Mode, making them fully compatible with no Domain Reload. Use it in your classes in place of static managers.


Come as a Package Manager package

This asset comes as a PackageManager (UPM) package, so it doesn't pollute your Assets folder. To delete it, just remove the package folder from within /Packages, and the framework will be gone.

ScriptableObjects Tools

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払い戻しポリシー
このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
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ファイルサイズ
891.2 KB
最新バージョン
1.5.0
最新リリース日
2024年11月4日
オリジナルの Unity バージョン
2022.3.37
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