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Scatter and randomize your gameobjects on any mesh.
Populate your scene with a few clicks.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.2f1 | Compatible | Compatible | Compatible |
Description
ScatterClone helps you to scatter objects on meshes with a few clicks directly in Unity. Works with meshes instead of terrains unlike the built-in terrain tools. Similar to scatter solutions found in 3dsmax and other DCC.
Features
- Scatter on any type of mesh
- Keep prefab instances
- Avoid bounds overlaps (avoid collisions) -- Experimental
- Many distribution types (faces, vertices, edges)
- Normal alignement
- Randomize transforms
- Weighted distribution
- Undo scattering
ScatterClone does not work Unity's Terrain component.
Works great with my free Productivity Toolkit.
Related keywords
ScatterClone
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License agreement
Standard Unity Asset Store EULALicense type
File size
296.6 KB
Latest version
1.0
Latest release date
Jan 24, 2022
Original Unity version
2020.3.2 or higher
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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