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Save Scene Location is a Unity Editor tool that allows you to save and quickly navigate to specific camera positions within your scene, enhancing your workflow efficiency.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.22f1 | Compatible | Compatible | Compatible |
Description
Save Scene Location is a powerful tool designed for Unity developers to streamline their scene navigation. With this tool, you can save the current camera position and rotation with a custom name and easily return to any saved location with a single click. This feature is particularly useful for complex scenes, enabling you to quickly jump to important areas during development.
Key Features:
- Save current camera position and rotation with a custom name.
- Quickly navigate to any saved location.
- Clear saved locations individually.
- User-friendly interface with an intuitive design.
- Save and load locations automatically when the Editor window is opened or closed.
Technical details
Related keywords
Save Scene Position
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License agreement
Standard Unity Asset Store EULALicense type
File size
24.6 KB
Latest version
1.0
Latest release date
Sep 22, 2024
Original Unity version
2022.3.22
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