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Measure and resize your Mesh Renderers, Skinned Mesh Renderers, and GameObjects using real world units.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.0f1 | Compatible | Compatible | Compatible |
2022.3.0f1 | Compatible | Compatible | Compatible |
2021.3.0f1 | Compatible | Compatible | Compatible |
2020.3.0f1 | Compatible | Compatible | Compatible |
Description
Real Size is an editor tool that extends the Transform component inspector for all GameObjects. There’s no need to add extra components to your GameObjects, it just works! Add realistic dimensions to your objects, and keep your world's scale consistent!
Real Size calculates the bounds of a selected object, including or excluding its children. Bounds are color coded with their respective axis colors, and lengths are labeled conveniently in the scene view. Color and visibility settings are completely customizable.
Tested with Unity versions:
2020.3 LTS
2021.3 LTS
2022.3 LTS
6000.0
Technical details
Real Size: Measure and Resize with Real World Units
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License agreement
Standard Unity Asset Store EULALicense type
File size
4.2 MB
Latest version
1.0.4
Latest release date
Jun 12, 2024
Original Unity version
2020.3.0
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