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Measure and resize your Mesh Renderers, Skinned Mesh Renderers, and GameObjects using real world units.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.0f1
Compatible
Compatible
Compatible
2022.3.0f1
Compatible
Compatible
Compatible
2021.3.0f1
Compatible
Compatible
Compatible
2020.3.0f1
Compatible
Compatible
Compatible
Description

Real Size is an editor tool that extends the Transform component inspector for all GameObjects. There’s no need to add extra components to your GameObjects, it just works! Add realistic dimensions to your objects, and keep your world's scale consistent!


Real Size calculates the bounds of a selected object, including or excluding its children. Bounds are color coded with their respective axis colors, and lengths are labeled conveniently in the scene view. Color and visibility settings are completely customizable.


Tested with Unity versions:

2020.3 LTS

2021.3 LTS

2022.3 LTS

6000.0

Technical details

Features

  • Works with mesh renderers, skinned mesh renderers, and GameObjects that do not contain meshes
  • Measure objects using the built-in size units, or define custom size units to measure objects
  • Measure objects using Local Space or World Space
  • Easy installation, simply import Real Size and start measuring and resizing instantly!
  • Full source code included
  • Documentation included

Documentation


Real Size: Measure and Resize with Real World Units

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License type
File size
4.2 MB
Latest version
1.0.4
Latest release date
Jun 12, 2024
Original Unity version
2020.3.0
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