Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.11f1 | Compatible | Compatible | Compatible |
Website | Demo | Documentation | Discord
NEW: Proxima Remote Access (BETA) - Join the Beta
Get ready to debug your gameObjects, view logs, and send console commands from anywhere in the world!
Proxima Remote Access makes your Unity app available to debug over the internet. This is perfect for QA scenarios -- anyone on the team hitting an issue can quickly ask a developer to log in and start debugging, or even log in themselves to download player logs and send them to the development team.
The Power of the Unity Inspector in your Browser
Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.
Designed for your Scenario
- Debugging and iterating mobile and VR builds
- QA testing and data capture
- User research studies
- Live game demos at conferences and expos
Effortless Integration
Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.
How it Works
Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.
- Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
- Secure: Connect to your game over HTTPS and protect your access with a password.
=============== FEATURES ===============
View AND edit your gameObjects, components, and properties.
- Create duplicate, reparent, and delete gameObjects in the Hierarchy
- View and edit a gameObject’s name, layer, tag, and active state
- View and edit component properties, including serialized structs, classes, lists, and arrays
- View and edit materials attached to components
- View and edit scriptable objects attached to components
- Add and remove components
- View asset and object references
- Add buttons to invoke methods on your components
- Supports additive scenes and changing scenes
View logs live or offline just like the Unity Console
- Live log stream that you can pause and resume
- See full log with call stack (if enabled). Rich text supported!
- Collapse similar logs
- Filter by error, warning, info
- Filter by search query
- Download your logs for offline viewing using the Proxima web app
Control your game with a powerful command line interface
- Tab auto-completion, command history, and help commands
- Powerful built-in commands to:
- List gameObjects and components.
- Read and edit gameObject and component properties
- Read and edit statics such as time scale, physics constants, and screen resolution.
- Instantiate prefab resources.
- Move, rotate, scale, enable/disable, and destroy gameObjects.
- Add and remove components.
- Change or add scenes.
- Write custom commands easily by adding the [ProximaCommand] attribute to a static method
- Run a list of commands using a "Run Script" button.
TESTED PLATFORMS
- Windows Standalone
- Universal Windows Platform
- MacOS Standalone
- iOS
- Android (including Quest VR)
- WebGL
Proxima Inspector uses WebSocketSharp and HttpDateParse under MIT License; see Third-Party Notices.txt file in package for details
Proxima Runtime Inspector + Console
