평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/6
A Complete System to fire and pool projectiles and register hits on targets.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.32f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Made with the Build in pipeline.
Projectile materials for other pipelines may need some adjustments.
설명
Fire Projectiles from any script in the scene.
The Manager will take them from the pool if available.
Else it will spawn a new one and add it to the pool.
Fire Straight forward, aimed at a target, in any direction, or homing/following the target.
Calling each Function with several available parameters.
Create new projectiles with the Projectile_Template prefab.
Detect when projectiles hit the target, passing the damage amount and the transform that fired the projectile with a Unity Event.
Technical details
Projectile Management System
(평가가 충분하지 않습니다)
16 users have favourite this asset
(16)
FREE
License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
34.4 MB
최신 버전
1.3.0
최신 릴리스 날짜
2024년 2월 12일
원본 Unity 버전
2021.3.32
지원
웹사이트 방문Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members