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このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2021.3.4f1
互換性がある
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Project Context Actions is a standalone free toolkit from Ultimate Editor Enhancer asset that speeds up work with the Project window by adding contextual actions based on item type.

It's an editor extension that improves the quality of life, and doesn't affect the build.


Supports one-column and two-column layouts.


Context actions are displayed when you hover over a row or cell in the project that matches certain criteria.


List of actions:

  • Create Folder. When you hover over a folder in the Project, it shows a button to create a subfolder. Left-click to create a subfolder and manually enter a name. Right-click to select from the list of standard names;
  • Create Material. When you hover over the Materials folder in the Project, it shows a button to create a material. Click to create a material;
  • Create Material from Texture. When you hover over a texture in the Project, shows a button to create a material from the texture. Click to create a material and set the texture in Albedo;
  • Create Script. When hovering over the Scripts folder in the Project or its subfolder, it shows a button to create a script. Left-click to create a MonoBehaviour. Right-click to create a script from templates or Assembly Definition;
  • Create Shader. When you hover over the Shaders folder in the Project, it shows a button to create a shader.
  • Create Custom Editor. Hover over the script that inherits MonoBehaviour to display a button to create a Custom Editor.
  • Play AudioClip. When you hover over AudioClip in the Project, it shows a button to play the audio. Click to play the audio. Press again to stop playback. Click on another audio to stop playback of the previous audio and start playback of the current audio.

Integration With: Burst, Entities, Jobs, Zenject.



Other Infinity Code assets:

Huge Texture allows you to import and use textures larger than 8192x8192px.

Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.

Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.

Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.

Run Desired Scene allows you to run any scene without opening it.

Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.

Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.

Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.

Tree Tool allows you to manage each tree individually.

Ultimate Editor Enhancer is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.

uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.

Value Observer is an editor-friendly implementation of the Observer pattern. Allows you to easily write quality code with weak dependencies, and improve the performance of your application.

Project Context Actions

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FREE
ライセンス
ファイルサイズ
867.2 KB
最新バージョン
4.1
最新リリース日
2024年11月3日
オリジナルの Unity バージョン
2021.3.4
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