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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
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2021.3.5f1 | 兼容 | 兼容 | 兼容 |
PrimeTile is a collection of tools for making tile-based 2D and Top-Down games.
-- Primary Features:
---- Flow Field: All-To-One pathing across a map. Calculated with Jobs and Burst for high performance. A set of FlowFields can be used together to allow agents to go anywhere without calculating paths.
---- RayCast: Iterates over all tiles between two given tiles. Can be used with Flow Fields to allow agents to get anywhere on a map.
---- CircleCast: Iterates over all tiles in a circle.
---- Footprint: A set of tile-offsets. Allows a set of characters or objects to exist on a tile-grid while having different sizes and shapes.
---- MoveDirection: Defines 8-way movement in PrimeTile. Contains optimized methods that work with Burst vectorization.
---- MapSource: A map source can find the walkable / unwalkable areas on your map. There are 3 types: Layout, Texture, TopDownPhysics.
-- Contains 9 demos, 6 of which implemet FlowFields for pathfinding:
---- No Collision: Simplest implementation
---- Footprint: Agents exist on a tile grid (like chess) but they can be one of a variety of shapes or sizes
---- Boids: Agents use flocking mechanics
---- TopDown Physics: Agents use Unity Physics and forces to move around
---- TileMap: Uses Unity2D-TileMaps to generate Flow Fields
---- Platformer: Uses 2D XY set-up instead of the standard top-down XZ
-- Contains 4 other demos, showing use of other bits and pieces of PrimeTile
Prime Tile
