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Prime Tile is a collection of tools for tile-based games: Flow Fields, Footprints, Ray Casts, Boids, and more. Integer-based for speed and determinism. Uses Jobs & Burst for additional performance.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.5f1
Compatible
Compatible
Compatible
Description

PrimeTile is a collection of tools for making tile-based 2D and Top-Down games.

-- Primary Features:

---- Flow Field: All-To-One pathing across a map. Calculated with Jobs and Burst for high performance. A set of FlowFields can be used together to allow agents to go anywhere without calculating paths.

---- RayCast: Iterates over all tiles between two given tiles. Can be used with Flow Fields to allow agents to get anywhere on a map.

---- CircleCast: Iterates over all tiles in a circle.

---- Footprint: A set of tile-offsets. Allows a set of characters or objects to exist on a tile-grid while having different sizes and shapes.

---- MoveDirection: Defines 8-way movement in PrimeTile. Contains optimized methods that work with Burst vectorization.

---- MapSource: A map source can find the walkable / unwalkable areas on your map. There are 3 types: Layout, Texture, TopDownPhysics.


-- Contains 9 demos, 6 of which implemet FlowFields for pathfinding:

---- No Collision: Simplest implementation

---- Footprint: Agents exist on a tile grid (like chess) but they can be one of a variety of shapes or sizes

---- Boids: Agents use flocking mechanics

---- TopDown Physics: Agents use Unity Physics and forces to move around

---- TileMap: Uses Unity2D-TileMaps to generate Flow Fields

---- Platformer: Uses 2D XY set-up instead of the standard top-down XZ


-- Contains 4 other demos, showing use of other bits and pieces of PrimeTile


Technical details

Everything is Unity-based so all OS are supported.


Documention for Demos and Core scripts are included in those folders.


Unity.Collections - 1.4.0


Unity.Burst - 1.6.6


Unity.Mathematics - 1.2.6

Prime Tile

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File size
4.0 MB
Latest version
1.2
Latest release date
Oct 22, 2024
Original Unity version
2021.3.5
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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