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Keyframe, animate, and use PostProcessing effects the familiar way!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.10f1
Not compatible
Compatible
Compatible
Additional compatibility information

This asset has been tested :

-2019LTS (URP/HDRP)

-2020LTS (URP/HDRP)

-2021 LTS (URP/HDRP)

-2022 LTS (URP/HDRP)


If errors occur in other versions that have not been tested, please send an email to olivecrow.report@gmail.com.

설명

Want to play PostProcessing effects in an animation clip, but you can't?


Do you want to change the values of PostProcessing in Timeline, but are you worried about having to code them individually?


Want to use FX Triggers that are instantiated dynamically at runtime?


The PostProcessing Controller makes these things easy!


⚡️ Keyframe, animate, and use PostProcessing effects the familiar way! ⚡️


The PostProcessing Controller provides structs that overrides all of Unity's Post-Processing Effects.


Just add PostProcessing Controller and you can animate PostProcessing Effects the same way you use any other MonoBehaviour for animation!


🍀 Features

  • Allows you to use PostProcessing components as if they were MonoBehaviours
  • Only updated when values change
  • Can hide unused module in Volume Profile
  • Same order and GUI as in Volume Profile
  • Varified in 2019LTS, 2020LTS, 2021LTS
  • URP, HDRP Support
  • If you send me other versions with an error, I will reflect it quickly!

Please see technical details for limitations and other details!

Technical details

Limitation

  1. The <ColorCurves>component cannot be animated. This is because the component's field type is a type that cannot be animated. If you want to animate this component, it is recommended to blend by adjusting the weights of two PostProcessing Volumes with different values.
  2. PostProcessing Controller, as its name suggests, only works for PostProcessing. There are several Volume Components in HDRP besides PostProcessing, but this script only deals with PostProcessing. As an exception, you can currently use the Exposure feature, and I plan to gradually increase the number of features available in the future.
  3. Cannot animate Quality dropdown. Because that field works as a preset for other fields, it's almost like setting “Quality == Custom” in almost all cases.
  4. Some fields are not displayed in red even though Animation is being recorded. But it's a problem in the process of drawing the GUI, it actually works fine. Check the bound properties in the Animation Window to check if the field is being recorded properly.

Other Details

  1. The example scene was tested on 2020LTS. If the scene isn't working properly, make sure the camera's PostProcessing flag is checked and there are no issues with the Render Pipeline Settings.
  2. PostProcessController was built with Unity's animation features in mind. It has not been tested for other uses and cannot be guaranteed. However, if you have any great ideas for other uses, please send us an email!
  3. Updates to Unity's Render Pipeline are very frequent and unpredictable. If you find an incompatible version, please let us know!

e-mail : olivecrow.report@gmail.com

PostProcessing Controller

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237.9 KB
최신 버전
1.1.1
최신 릴리스 날짜
2023년 11월 6일
원본 Unity 버전
2022.3.10
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