Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Utilities
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/8
Keyframe, animate, and use PostProcessing effects the familiar way!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.10f1
Not compatible
Compatible
Compatible
Additional compatibility information

This asset has been tested :

-2019LTS (URP/HDRP)

-2020LTS (URP/HDRP)

-2021 LTS (URP/HDRP)

-2022 LTS (URP/HDRP)


If errors occur in other versions that have not been tested, please send an email to olivecrow.report@gmail.com.

Description

Want to play PostProcessing effects in an animation clip, but you can't?


Do you want to change the values of PostProcessing in Timeline, but are you worried about having to code them individually?


Want to use FX Triggers that are instantiated dynamically at runtime?


The PostProcessing Controller makes these things easy!


⚡️ Keyframe, animate, and use PostProcessing effects the familiar way! ⚡️


The PostProcessing Controller provides structs that overrides all of Unity's Post-Processing Effects.


Just add PostProcessing Controller and you can animate PostProcessing Effects the same way you use any other MonoBehaviour for animation!


🍀 Features

  • Allows you to use PostProcessing components as if they were MonoBehaviours
  • Only updated when values change
  • Can hide unused module in Volume Profile
  • Same order and GUI as in Volume Profile
  • Varified in 2019LTS, 2020LTS, 2021LTS
  • URP, HDRP Support
  • If you send me other versions with an error, I will reflect it quickly!

Please see technical details for limitations and other details!

Technical details

Limitation

  1. The <ColorCurves>component cannot be animated. This is because the component's field type is a type that cannot be animated. If you want to animate this component, it is recommended to blend by adjusting the weights of two PostProcessing Volumes with different values.
  2. PostProcessing Controller, as its name suggests, only works for PostProcessing. There are several Volume Components in HDRP besides PostProcessing, but this script only deals with PostProcessing. As an exception, you can currently use the Exposure feature, and I plan to gradually increase the number of features available in the future.
  3. Cannot animate Quality dropdown. Because that field works as a preset for other fields, it's almost like setting “Quality == Custom” in almost all cases.
  4. Some fields are not displayed in red even though Animation is being recorded. But it's a problem in the process of drawing the GUI, it actually works fine. Check the bound properties in the Animation Window to check if the field is being recorded properly.

Other Details

  1. The example scene was tested on 2020LTS. If the scene isn't working properly, make sure the camera's PostProcessing flag is checked and there are no issues with the Render Pipeline Settings.
  2. PostProcessController was built with Unity's animation features in mind. It has not been tested for other uses and cannot be guaranteed. However, if you have any great ideas for other uses, please send us an email!
  3. Updates to Unity's Render Pipeline are very frequent and unpredictable. If you find an incompatible version, please let us know!

e-mail : olivecrow.report@gmail.com

PostProcessing Controller

(not enough ratings)
35 users have favourite this asset
(35)
$20
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
237.9 KB
Latest version
1.1.1
Latest release date
Nov 6, 2023
Original Unity version
2022.3.10
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR