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m
works with limitations
4 years ago
mrflugi버전 0.2
I had to modify the asset as it assumes decimal dot, which is culture dependent. Also it is not plug and play in VR as the generated prefab shows up in only one eye.
이 리뷰가 도움이 되었나요?
0
1
w
Build to mobile platform(example:Android)
4 years ago
Hello, Unity tell me 【Assets\PointCloud\Scripts\PointCloudManager.cs(148,3): error CS0234: The type or namespace name 'AssetDatabase' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)】 When build to Android paltform. So, I'm use 【#if UNITY_EDITOR #endif】 retry but point cloud model is not show.
이 리뷰가 도움이 되었나요?
2
1
w
Helpful!
4 years ago
Very helpful!
이 리뷰가 도움이 되었나요?
0
0
J
Works good
6 years ago
JanekMil버전 0.2
Really useful source learned a bit and an using it now in my project.
이 리뷰가 도움이 되었나요?
0
0
s
Great point cloud viewer asset
7 years ago
The asset is very easy to use. Has anyone tried increasing the size of the points?
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0
0
a
Works absolutely fine . need to fix .xyz related issue
7 years ago
adityainfy버전 0.2
Hi Team i need small help regarding reading .xyz file in unity using this asset. May i know how can we create 3d model from .xyz file or .las file. i tried copying data from .xyz to .off file but it is giving me error FormatException: Input string was not in the correct format
이 리뷰가 도움이 되었나요?
3
0
B
Very helpful!
7 years ago
Beriol버전 0.2
Works out of the box, really helpful to help you get started!
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0
0
F
Awesome
8 years ago
Freiholtz버전 0.2
I modified this asset so it displayed Kinect v2 data live.
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2
0
U
Great asset! (also easy way to fix the issue)
9 years ago
U443276버전 0.2
Great asset! Although the script can't be used in builds, it creates point cloud prefabs under "Resources > PointCloudMeshes" folder. These prefabs can be used without the script. Here is a stupid and simple workflow: 1) import the package 2) setup the scene, play (the triangle) you point cloud 3) find the created point cloud prefab in the "Resources > PointCloudMeshes" folder 4) drag and drop it into a new scene Now you should be able to build the scene. If not, delete the old scene and the package folder and try again. The above workflow also avoids two other small issues: 1) Although you can edit the script so it works in builds, you still have to move the point cloud .off files into "_Data" folder after the project has been build 2) On Android platform this is going to be more difficult, because there is no "_Data" folder
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5
0
r
Very cool
9 years ago
robjob16버전 0.2
Nice asset to use and easy to modify for other types of files
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0
0
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