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Build to mobile platform(example:Android)
4 years ago
wechat_os_Qy0zNf9l3Q1EV-FZpPMVRdIFwバージョン 0.2 で
Hello, Unity tell me 【Assets\PointCloud\Scripts\PointCloudManager.cs(148,3): error CS0234: The type or namespace name 'AssetDatabase' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)】 When build to Android paltform.
So, I'm use 【#if UNITY_EDITOR #endif】 retry but point cloud model is not show.
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2
1
s
Great point cloud viewer asset
7 years ago
sheena-fernandezバージョン 0.2 で
The asset is very easy to use.
Has anyone tried increasing the size of the points?
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0
0
a
Works absolutely fine . need to fix .xyz related issue
7 years ago
adityainfyバージョン 0.2 で
Hi Team
i need small help regarding reading .xyz file in unity using this asset. May i know how can we create 3d model from .xyz file or .las file. i tried copying data from .xyz to .off file but it is giving me error FormatException: Input string was not in the correct format
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3
0
Great asset!
Although the script can't be used in builds, it creates point cloud prefabs under "Resources > PointCloudMeshes" folder. These prefabs can be used without the script.
Here is a stupid and simple workflow:
1) import the package
2) setup the scene, play (the triangle) you point cloud
3) find the created point cloud prefab in the "Resources > PointCloudMeshes" folder
4) drag and drop it into a new scene
Now you should be able to build the scene. If not, delete the old scene and the package folder and try again.
The above workflow also avoids two other small issues:
1) Although you can edit the script so it works in builds, you still have to move the point cloud .off files into "_Data" folder after the project has been build
2) On Android platform this is going to be more difficult, because there is no "_Data" folder
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5
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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