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Quickly create timers and chained sequences with Pocketwatch!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.2.1f1
Compatible
Compatible
Compatible
Description

Pocketwatch

Pocketwatch is a simple set of classes that helps you quickly create timers and chained sequences based on Coroutines.


QuickTimer

The QuickTimer class lets you start timers within a single line of code.


QueueTimer

This class is a more elaborate version of the QuickTimer, which allows you to create a queue of timers that will execute sequentially.

Technical details

Features:

  • Quickly create timers
  • Create repeating timers
  • Queue timers together
  • Works for scaled & unscaled time
  • Detailed Documentation included.

Pocketwatch

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FREE
License type
File size
360.7 KB
Latest version
1.0
Latest release date
Jun 17, 2021
Original Unity version
2020.2.1
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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