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Dynamic Debug Text


Add debug text to anything that can hold a component, without editing existing scripts
Don't feel like adding a new component to everything you want to debug? You don't need to. Simply call AddDebugItem on any GameObject or Component, and Dynamic Debug Text will automagically add the component, set up all necessary fields, and turn it on for you.

You can create one script to display all debugging info for all GameObjects in scene. No more searching through scripts to remove debugging code.

Don't need text? Easily display other debugging information, like drawing lines or rays with this instead, from the same script.

Features
- Add debug info to objects without changing their scripts.
- Change debug color at runtime
- Billboarding text. Text can be set to always face the camera.
- Change debug text scale at runtime.

[PI] Dynamic Debug Text

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FREE
License type
File size
241.6 KB
Latest version
1.03
Latest release date
Jul 30, 2020
Original Unity version
2019.4.4
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