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사용자 리뷰
정렬 기준
type is not a supported float value
UnityEditor.SerializedProperty:set_floatValue(Single)
DAX_ParticleScaler:ScaleShurikenSystem(GameObject, Single) (at Assets/third-party assets/DAX/Editor Extensions/Particle Scaler Tool/DAX_ParticleScaler.cs:384)
DAX_ParticleScaler:StartScale(GameObject) (at Assets/third-party assets/DAX/Editor Extensions/Particle Scaler Tool/DAX_ParticleScaler.cs:338)
DAX_ParticleScaler:OnGUI() (at Assets/third-party assets/DAX/Editor Extensions/Particle Scaler Tool/DAX_ParticleScaler.cs:280)
UnityEditor.DockArea:OnGUI()
The same bug for "get_floatValue"
Button "Load Selection Root" doesn't work at all.
No UNDO! So if i made a mistake i cannot revert.
Cloned prefabs spawns at (0,0,0) and not at the original PS transform
이 리뷰가 도움이 되었나요?
1
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UPDATE:
Just wanted to say again how great this is. I'm a programmer not a graphics guy and this tool is indispensable to me. Amazing!
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This is awesome. Super easy to use. Resize your particle in a second.
It even comes with documentation.
Developer is a great asset to the Unity community for creating such a great tool and offering it at such a low price. Don't pay $5, $10, or more for the other guys assets. Get this NOW!
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Great tool for something that can be quite a headache otherwise.
My only complaint is that I can't load children of a transform, but that's a minor thing that can easily be worked around.
For less than a dollar, I'd say: Get it by all means.
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퍼블리셔 답변:
10 years ago에 답변됨
Thanks for your feedback. Always glad to interesting proposals.
At your request, we have implemented work with children in version 1.4.
A
I love you
10 years ago
Anisoropos이전 버전 1.3
Really, you just made my day - instead of spending time writing custom scaler scripts, for a single dollar I just imported Particle Scaler Tool in my project.
Does what it says on the box fellas, must have if you work with particles..!
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