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Берите не думайте
19 hours ago
severaldeveloperson previous version 4.0.1.4
Если вы опытный разработчик и до сих пор не пользуетесь одином, то мне вас жаль.
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t
Floored by how universally solid this asset proved itself
12 days ago
tr3ymtzon previous version 4.0.1.4
This is like the one-stop-shop to anything to do with building tools to create games within Unity's ecosystem. The ease of which you can customize and organize your human facing interfaces for things from game assets, to scripts is substantial. Creating custom layouts for fields and sweet GUI's intended to speed up production and asset management is absolutely worthy of being Unity certified. If you've ever thought about making custom editors or inspectors in Unity, you need to seriously consider this as a meaningful purchase.
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2
1
It's hard to use Unity without it, now that I'm used to it. It improves a lot about the inspector.
Aside from convenience, the polymorphic dropdown support for the [SerializeReference] attribute opens up some cool possibilities for organizing data.
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2
1
R
Third-party asset hooking into Unity's compilation. Hate it.
20 days ago
RC981246on previous version 4.0.1.4
I'd rather code my own property drawer or find code on github than continuously have issues. Took me 2 hours to get rid of it too... worsened my relationship with it.
I'm sure it can be useful for others but it was just a waste of time for me (solo game dev). Don't buy it on sale like me, I regret it.
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3
2
M
Default Asset
a month ago
ManuelHuberon previous version 4.0.1.3
It's one of the few assets I add to every single project. It's just so useful
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1
1
g
A Perfect Asset
2 months ago
gersonbellodegoeson previous version 4.0.1.3
Easy to use.
Increase development speed.
Increase acessibility.
Make things prettier.
It just works.
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2
1
T
Awesome - except for the licensing!
2 months ago
TestOneDevon previous version 4.0.1.2
No doubt, the functionality is great. Odin offers a lot to make nice designs for your Unity Editor, BUT...
- be careful about the non-standard EULA, it is not a "buy and forget" thing. I am a total opponent of assets, which ask for non-industry-standard/special treatment, especially when this is introduced AFTER buying the asset. It comes with additional management/administrative work, as you must keep track of such assets and their special conditions. E.g.: Additional licenses may be required based on the project/team composition, your revenue from last 12 months, ...
- there are (free) alternatives out there, which offer a large set of Odin's functionality. Sure, Odin offers more, STILL...
... if you consider price/license/performance compared to the competition, I can't recommend Odin anymore. Alternatives cover a sufficient feature amount as of today.
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8
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Reply from publisher:
replied 2 months ago
First of all, we’re glad to hear you’ve found value in Odin’s functionality - thank you for taking your time to share your feedback.
We do want to clarify one important point regarding licensing. Our EULA has not been applied retroactively, and there is no requirement to re-purchase or upgrade an existing license after buying the asset. If you purchased Odin, you can continue using the version you bought indefinitely - under the terms present at the time you bought the asset. The Enterprise tier, introduced in 2020, only applies when choosing to use newer versions released after that point, and it includes perpetual fallback - meaning you always retain access to the versions released during your active license period.
The goal of this model is to support ongoing development, frequent updates, and larger features (such as the Visual Designer), while still allowing individuals and smaller teams to use Odin through a simple one-time license.
If you ever want clarification on the licensing or have specific concerns, we’re always happy to help at https://odininspector.com/support
N
This should be part of the default engine.
3 months ago
NemesisWarlockon previous version 4.0.1.2
Since the moment I tried Odin, it has been an absolutely essential part of my coding workflow.
If you are solo: You can make the inspector do almost anything you can think of, to the point of dang near making minigames in the inspector itself. It's that powerful.
If you're part of a Team: You can make inspectors that are absolutely BULLETPROOF, with handy tooltips, easy settings buttons, re-orderable lists and arrays, Hiding unneeded references/variables based on bools, and much MUCH more, so your artists and level designers can unleash their creativity without you getting upset at them because they forgot to put in a certain reference or enabled the wrong variable :)
It's worth every cent, and that's before getting into the new visual designer in 4.0 that made it even EASIER to make those custom inspectors. 10/5 would buy again.
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5
1
A
Perfect asset
3 months ago
AsabiGames1on previous version 4.0.1.2
it changed all my unity capabilities
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2
1
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