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평점 만점의 리뷰가 11,000개 이상

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p
Excellent tool
9 hours ago
prukop버전 3.2.1.0
Been working on a solo project for a couple years now. Invested in Odin about a year in, purely for the serializer. Made it easy for me to implement a robust save data system. But the "Inspector" half of the tool I mostly ignored (just used the trivial stuff). When some of my components/scriptable objects were starting to get too complex, I looked into making custom editors for the first time. While there's a lot of power there, I found it was just adding even more complexity and more to learn and keep in my brain, slowing down my actual game dev. Then I remembered Odin Inspector had all these easy annotations for customizing inspectors directly in the components themselves. The annotations are intuitive and simple, yet powerful enough that I can drastically improve my workflow without having to build custom editors.
이 리뷰가 도움이 되었나요?
0
0
j
"Effective integration" is very misleading, to the point being false.
12 days ago
jakesee버전 3.2.1.0
It is advertised as "Odin is extremely easy to use and won't break your existing workflow. In fact, you don't even need to inherit from anything, which means your existing editors will continue to work even with Odin." But if you want to use even one new [Button] attribute, you have to delete your existing editors and recreate them the Odin way. Very disappointed with the false advertising. That statement should be prefixed by "If you are starting from scratch", because then it is fine, everything does what it says. But beware that your editor code and game play code will all be spaghetti together. There is no apparent support to separate the concerns.
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1
0
g
Love it
14 days ago
gpelletier0버전 3.2.1.0
Amazing asset, always one of my first imports in any project.
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0
0
G
Nothing to add here
16 days ago
GiftedMamba버전 3.2.1.0
It is one of the most useful assets, which I have bought. It looks like magic and improve editor workflow in so many ways. Odin is in fact the industrial standard for many companies.
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L
The most important asset you can buy.
18 days ago
Luceid버전 3.2.1.0
When I first started learning game dev a little over a year ago, I was convinced I would make a game entirely with playmaker. After all, I had made tons of little prototypes and there didn't seem to be anything I couldn't do by just stringing together lego blocks of C#. At the time I had heard of Odin, but every time I looked at the asset store page, I couldn't figure out what it even did, let alone how I'd use it. Over the course of many months of trial and error, I slowly started learning more and more C# to make custom actions for playmaker. Eventually I stopped using it except for when I specifically needed an FSM. It wasn't that it was impossible, but it was extremely slow and inefficient. I finally found my way back to Odin when I was trying and failing at creating custom systems for my game. No matter what I did, the UI was ugly, and I was having difficulty staying organized with my game data in giant monobehavior inspectors. It took some getting used to, but now I can't imagine working without Odin. You can do some very fancy editor tricks with Odin, but for most indie devs, just being able to organize your data into tabs and boxes is good enough. Being able to serialize references to classes and plug them in an inspector with a custom dropdown for intuitive enemy design for example, is incredibly convenient. Apologies for rambling, I know this wasn't entirely about Odin, but I thought sharing my experience might help someone who's in a similar situation. Don't be afraid to learn C#! It's really really worth it. Once you do, go to Odin's website and give the free trial a shot. TLDR, There is nothing else like it in the asset store, and I can't imagine making a game as an indie dev without it.
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T
The most important asset for Unity.
a month ago
TylkoDemon버전 3.2.1.0
Unless you're doing the whole game without ever touching c#, this is probably the most important asset in the Unity Asset Store that feels like it should be built into Unity ages ago. The ability to create custom, readable, and clean Editor UI for your scriptable objects or mono behaviors is outstanding. This saves so much time compared to making an insane amount of Editor scripts + maintaining that extra editor code. As a programmer who builds most of the systems from scratch, without a doubt, this would be THE asset if I were to pick only one from the entire asset store.
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0
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D
So good it's great
a month ago
DB_Smooth버전 3.2.1.0
I am just a Programming noob and i can't use half of Odins features but the ones i have taken the time to learn are wonderful. Odin Attributes are to die for! And messing around and learning how to make custom editor windows has been pretty easy. Everything is so well documented and Odin's Unity intergration is very professional. This is a great asset If you use Unity professionally i would say this would have to be a MUST HAVE asset. Even as a filthy casual it is worth the investment.
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M
A++ Tool, spooky license
2 months ago
Mono_Qi버전 3.2.1.0
Odin's feature set should really be core to the Unity experience. Easily the most professional package for everything it covers. Every major update makes the best better, and the essential Unity packages like Localization are getting love from Odin. There is only one catch. As others have noted, beware the EULA that may demand an expensive yearly subscription to another license outside the asset store.
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3
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M
Every developer should have this asset!
2 months ago
MaverXka버전 3.2.1.0
Best part of this plugin is easy to implement, good design, and more abilities for serialization.
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0
1
J
This is indeed an essential asset
2 months ago
JanH버전 3.2.1.0
Honestly, the editor attribute [PreviewField] is alone worth the price of admission. It is chock full of good and useful tools that you can add to your existing project in seconds with no downsides or hassle. So why only 4 stars? A really bad, predatory EULA that Unity should never have permitted in the asset store.
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2
0
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