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In case someone ask to tell, which asset are top 1 on the asset store - the answer will be pretty much easy, this is odin.
This is one of the few assets that are really production ready for serious enough project.
Documentation - yes
Support - yes
Good architecture - yes
Easy to integrate - yes
And a lots more...
Definetly recommend it as the only asset that is 100% must be present in any unity3d project.
Also it will be good for Unity just to buy this solution and integrate (as they did with Cinemachine, TextMeshPro, ProBuilder).
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t
Crashes loading editors in 2022.3
2 months ago
timothyscondon이전 버전 3.3.1.8
This asset throws fatal asserts trying to load shaders for its own editors. Not exactly the stability bar I'd expect from something as fundamental as a serialization replacement. Tried to return it after encountering the issue, but learned you can't get a refund once you download a product. Since I can't get my $ back, at least I can hopefully warn off others...
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: shader
at (wrapper managed-to-native) UnityEngine.Material.CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00008] in <9ae153a4144543aca4f16814b7ce3264>:0
at Sirenix.OdinInspector.Editor.SdfIcons.EnsureMaterialIsValid () [0x00047] in C:\Sirenix\Sirenix Solution\Sirenix.Utilities.Editor\Misc\SdfIcons.cs:1621
at Sirenix.OdinInspector.Editor.SdfIcons.get_Material () [0x00000] in C:\Sirenix\Sirenix Solution\Sirenix.Utilities.Editor\Misc\SdfIcons.cs:1678
at Sirenix.OdinInspector.Editor.SdfIcons.FixBug () [0x00000] in C:\Sirenix\Sirenix Solution\Sirenix.Utilities.Editor\Misc\SdfIcons.cs:1697
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <51e2d50a25be4e0e8f1b2720c516435c>:0
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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퍼블리셔 답변:
2 months ago에 답변됨
Hey Timothy
We're as frustrated as you about customers not being able to refund after a download. But we almost always provide refunds on request, so please contact us on our support email and we'll work it out!
As for the error you're getting:
If the issue occurs while running Unity in batch or headless mode, then we have a fix for it right around the corner that we hopefully will be submitting today. If it happens outside of batch mode, we’d appreciate any additional details.
Note that while our patch is in queue for approval on the Asset Store it can be downloaded from our website earlier.
E
Needed for any professional project
2 months ago
ENOSI_Studio이전 버전 3.3.1.8
Headline say everything
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Z
垃圾的EULA
2 months ago
Zhong131899이전 버전 3.3.1.3
作为资源他确实很好,但从原有的EULA改成现在这样无非就是想多赚一点钱,加上目前市面上还没有可以完全替代的产品,如果有的话我会建议马上换掉,这种使用途中修改EULA的做法真是令人不齿,所以EULA-3星
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J
A must have
3 months ago
Justice_Developer이전 버전 3.3.1.7
Odin Inspector is the simplest productivity boost available for Unity.
Install it, be more productive.
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I have used this asset in every single project I have worked on since 2021. It is the first asset I import because it is one of, if not, the most useful asset I own. Not needing to create extra classes just to handle an inspector is a huge time saver. Plus, only needing to remember some attributes is much easier than learning about Unity editor scripting, which I have tried and did not enjoy.
The ability to create inspector buttons has been insanely useful. For example, I used them to create editor buttons for a custom inventory system. I can create and remove inventory slots, fill slots, I can fill the inventory from a loot table, all from the same inspector and while using the same code I use for the actual game. No new code needed, just some attributes on the methods in C#.
I have used foldout groups and box groups in every single component I have created. I find it very difficult finding that one value you need to change when the inspector is just a giant wall of text. Being able to break up values into different sections really makes it easy to find what you need.
Finally, the read only, enable/disable if, disable in editor mode, and disable in play mode attributes. These attributes have been so helpful for debugging and making sure I don't accidentally break something. Using the read only attribute to create a section in the inspector just for looking at values I need to not be able to change saves a lot debugging time. Some of the inspector buttons I create should not be run in editor mode, so I will disable them until the game is being played and vice versa. Using enable/disable if has been incredibly helpful for creating settings in the inspector.
I could not recommend this asset enough. This asset alone has saved me hundreds of hours. Every. Single. Component I have made uses Odin Inspector because I just can't work without anymore. It is super easy to use. There is a little bit of learning to do in the beginning, as with every asset, but it quickly becomes very intuitive. Most of the learning is just learning what attributes are there as there are a lot of them. I couldn't even mention half of the attributes I use everyday in this review.
EDIT: I would like to talk about the EULA that other reviews mention. The only reason you would need to pay $250/seat is if you are making over $200,000 per year off of your games. While it is a bit annoying that they changed the EULA after people bought it, they did say you could stay on older versions and not be affected, and it is NOT a hidden fee that you will automatically be required to pay. They even state this info on this asset's store page! While I do not necessarily agree with it, it's not as bad as other reviews are saying. It's not hidden and it's not forced for all users, only those who make over a certain amount from there projects alone.
So TL;DR: Good asset. Buy now or when sale.
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I've been using Odin Inspector (specifically) for about 6 years on my modest Unity projects. It saves a lot of time adding quality of life features to editing objects in the inspector. No longer do I have to write insanely long drawer and editor classes to do things such add filter & search controls to arrays & lists. Thanks for the saved time!
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