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Ready to use Objective Manager and Quest Engine System. You can create all your objectives and quests for your any kind of Pc, Console or Mobile games and add them to your Game Design easily.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.23f1 | Compatible | Compatible | Compatible |
Description
Ready to use Objective Manager and Quest Engine Package for Unity. You can create all your objectives and quests for your any kind of Pc, Console or Mobile games and add them to Objective Manager easily.
The package is very easy to use and it supports 5 different type of Objectives:
- Time: To do something for a certain of period. (Example: Don't die for 30 Seconds, Swim for 60 Seconds, etc...)
- Kill: To destroy or kill something a certain number of times. (Example: Kill 10 Enemy Soldiers, Hunt 10 Animals, Destroy 5 Enemy Tanks, etc...)
- Collect: To collect something for a certain amount (Example: Collect 30 Magical Mushroom, Find and Collect 5 Keys, Collect the missing parts of puzzle, etc...)
- Go: To go somewhere or move to specific position. (Example: Go to Chief, Find the Mystical Portal, Go to Lobby, Find the Hostages, etc...)
- Speak: To speak with target and have dialogue with it. (Example: Go to Seller and talk with him, etc...)
The package has got also extra features such as:
- Show Waypoint Marker: If you activate this feature for an objective, an arrow will direct you to the target's position on your camera while the player is on this objective.
- Dialogue System: The package has got embedded dialogue system. So, the target can have multiple dialogues with the player.
- Events to Trigger when Objective is Done: You can assign any kind of Unity Event or set GameObject name and Method name for Objectives. So, if player completes an objective, this specific GameObject will be found and Event will be invoked automatically.
- Objective Flow Types: There are two types of Objective Flows in the Package. These are "One By One in Sequence" and "Multiple in Parallel". So you can determine the objective flow in your game.
Technical details
Objective Manager and Quest Engine
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License agreement
Standard Unity Asset Store EULALicense type
File size
25.1 MB
Latest version
2.1
Latest release date
Nov 15, 2024
Original Unity version
2022.3.23
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