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Instantiating and destroying objects in a scene drastically decrease performance. Therefore, with this package you can create and manage an object pool, a collection of reusable objects that you can enable and disable when needed instead of instantiating and destroying objects.

User manual
API reference
Support forum
Contact us to suggest new features

Features:
- Very fast set up. Drag and drop object to the pool.
- Create pools or add/remove objects to the pool at run time.
- Fixed or dynamic (instantiates more objects if needed) pool.
- Instantiate pooled objects in a parent.
- Modular package that you can easily integrate into your systems and scripts.
- Tested on mobile, virtual reality devices, desktop devices and console.
- Useful user manual and API reference. All code well commented.
- Example scripts and source code included.
- Support forum and new features on each update.

This asset is part of Chloroplast Games Framework (CGF).

Object Pooling Manager

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License type
File size
3.0 MB
Latest version
1.5
Latest release date
Mar 19, 2020
Original Unity version
5.6.7
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