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Use this tool to greatly improve the performance!
Object Pool will cache a lot of game objects to reuse it next time. This will increase a frame rate and reduce the overhead of a memory allocation.
Description
Creation of a lot of game objects, eg. coins, bullets, enemies and even environment elements, we need to often reuse, is a very expensive operation.
Object Pool will cache all those objects for the using of next time. It will reduce the overhead of a memory-intensive application.
Interactive DEMO SCENES included.
PROGRAMMER:
✉ Email: masliuk.vladimir@gmail.com
ARTIST:
✉ Email: tatiana.maslyuk.n@gmail.com
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Technical details
Object Pool - multitype pooling system
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FREE
License agreement
Standard Unity Asset Store EULALicense type
File size
2.6 MB
Latest version
1.0
Latest release date
Nov 24, 2021
Original Unity version
2020.2.6
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