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p
THE. ULTIMATE. TOOL.
4 years ago
pontifex9355버전 1.3.96
I can't even begin to describe how good of a tool this is.
The best productivity booster on the asset store. Period.
It lets you tweak stuff directly on your phone/player, collect logs, record videos, change textures, run scripts, move the camera around. It's such an amazing extension of the Unity Editor it's almost as if you can directly use your Editor to control things on the device!
You want your game designer to tweak stuff while playing the game? Sure.
The artist needs to check how different textures look like on the device? No problem.
The developer needs to invoke a method on the phone for debugging purposes? Of course.
Not to mention all the stuff that it adds to the Editor itself to speed you up, like shortcuts for anything you're using frequently, missing script recovery, asset finder and many many many more stuff.
It simply has so many applications you'll benefit from that it's mind boggling.
It is a bit of an investment to get familiar with it, simply because of the sheer amount of tools you get, but it's well worth the effort! Just learn new tool a day and you'll be good to go in no time.
But definitelly the single best part about it? The developer is extremelly responsive and willing to help. Join the Discord, provide feedback, ask for help and they will do everything in their power to help you as soon as possible.
I can't stress this enough - get this tool. Or get the free version to try it out, and then buy this one.
Don't miss out on it!
이 리뷰가 도움이 되었나요?
4
0
I can't imagine working in Unity without these tools again.
The remote tools in this package are mind-blowing, and have already saved me countless builds. Having mostly used those tools, this is already worth ten-fold the price to me.
I create VR content for the Oculus 2 on a Mac. Doing so presents a lot of problems: Unity doesn't display what the headset sees like it does on a PC; Unity won't display debug messages in the console like it does on a PC; etc.
NG Tools Pro solves ALL those problems! But that was just the tip of the iceberg. The debugging I can do is far more powerful/useful than what Unity allows. The replay feature is excellent.
And, most important of all for me, the Remote Scene Pro is stellar. Being able to tweak aspects of my scene while running my game live on the Oculus has been a life saver, and increased my productivity exponentially. No more "tweak, build, check, tweak, build, check, tweak, build, check..." Now, it's just "Build, tweak, tweak, tweak, done."
The other tools I've used so far have been great quality-of-life improvements, and all work well. NG Asset Finder, NG Missing Script Recovery, NG Renamer, and the enhanced NG Component Inspector have already been put to good use. I'm looking forward to including the other tools in the package to my arsenal as well.
The dev is very responsive, which is a big plus. I'm not a very technical person, so needed some help with a couple of the more technical aspects when going through the documentation. I got on the Discord and had a response to my question within two minutes.
These tools achieve the otherwise-impossible, so know going in that that means there's some leg work. You have to actually read the help files and documentation. But, if I (someone more artist than programmer) can get everything I wanted up-and-running and using them in my development workflow in a morning, you definitely can, too. And if you do encounter issues, at least there's the helpful, responsive dev in the Discord that can get you on track.
이 리뷰가 도움이 되었나요?
5
0
Bought it for Remote features to manipulate project during runtime. This tool reduced my building count drastically and saved a lot of time. No need to setup a lot of UI just to inspect something, not even talking about tweaking things. This tool has everything you are going to need during debugging: inspect state (hierarchy, component, in project files etc.), tweak states (invoke methods, change variables).
And support is amazing. If you need feature (reasonable) or guidance - developer is always ready to help you and solve your tool related problems.
Conclusion: worth every penny.
P. S. don't be lazy and spend an hour to read documentation.
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1
0
Until you try, you won't even know what you don't know.
It's got tons of features and I'm discovering new things constantly.
There are some learning curves at first because of many features but don't let it down. After discovering few things, you will realize how you lived without it. I have several utility tools but NGTool replaces all of them plus much more.
A free version also available for you to try before buying it. It's limited but it's got the full features of Pro.
UI has some room for an improvement but it's hard to have many features and polished UI. I prefer more features and if you have some strong feeling about how things should work, the dev will listen and very likely to fix for you.
He is super friendly and responsive.
I want this asset to be successful so that he gets the support he serves to keep on improving.
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3
1
b
Author quick to respond
7 years ago
benji_unity이전 버전 1.1.90
Author was quick to respond when I thought I had a problem.
이 리뷰가 도움이 되었나요?
0
1
B
It's hard to believe it
7 years ago
Bitfabrikken이전 버전 1.1.90
It's hard to believe you get all of these awesome tools for such a low price. Many of the tools have cut down my development time considerably and increased my productivity enormously.
The developer is also extremely helpful and very responsive - I'm not sure he ever sleeps.
Can't recommend this enough, even if you only need a handful of the tools, it's a must-have on my top 5 list.
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2
0
This asset ask me to activate multiple time for different project at SAME machine, and it's frequently making unity CRASH or DEAD
-- DON'T BUY IT, waste of money
--
Your licensing system is very complicate anti-priatcy system, i can see that.
However, i didn't see anywhere on your asset store's product page that's telling me, that i can only activate two instances by one invoice id, this is very unfair -- I know it only after i purchase it . And mean while, the activation process is required everytime after I import it into a new project , which is very inconvenient .
이 리뷰가 도움이 되었나요?
6
20
퍼블리셔 답변:
8 years ago에 답변됨
Hello sir,
I take your issue very seriously.
Is it possible that you contact "support at ngtools dot tech" and provide more details about your crashes and issues?
Please accept my apologize, it is of course not intended, and I am the first concerned.
Best regards,
M. Nguyen
Edit: You also have an issue with the licensing system, I will work on a simplified system.
--
Edit2:
I implemented a simplified licensing system. No more activation per project, but per seat.
I will implement an offline license.
Unfortunately, the limitation is not up to me, but Unity's.
"This extension requires one license per seat"
I allow 2 seats instead of 1.
Contact me via "support at ngtools dot tech", I will send you latest version with these fixes.
Sir, you paid 70$, I will of course provide you support, it is a preferable way to contact publishers instead of 1-star rating and disliking everything.
p
NG Remote ROCKS!
8 years ago
peoplecorp이전 버전 0.5.19
NGTools is an amazing pack of tools. Specially NG Remote, being able to make changes in your scene, hierarchy, inspector, assets and even statics while running the application in the device will just blow your mind, and help you solve manny target plataform issues.
Mikilo is a great developer and he has almost instant support, he will solve any problem you have and even implement new functionality and add to the asset depending on the circunstances.
I truly believe that if NGTools was more clear and presented in a better way, it would be strong candidate for asset of the year.
More than recommended, buy it now!
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2
1
b
Killer tool set by a supportive insightful developer
8 years ago
boysenberry이전 버전 1.0.86
Every one of the tools in this package will shave hours and hours off of my development time, have already. Just using it to track down missing scripts alone will leave me with more of what precious hair I have left on my head.
When I first bought the package (late at night getting as many precious on sale gems as I could afford) I couldn't register it. Not the end of the world, was really just going to check it out more than anything. So I send an email off to the developer thinking it will be a good sounding board as to how long it takes to get a response back (you know, can I really lean on this asset now that I have licensed it?)
At like 1:30 in the morning, less than 10 minutes after my email, I get an email back. In less than a half an hour I received a fix in an email and registered I was.
I am a fan now.
Besides, really super awesome set of tools here....
The back button on the Hub alone, OMG, thank you!
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2
1
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