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Free, open-source Scene Manager for Unity. Simplify scene transitions, support Addressables, and streamline async/await workflows โ€” powerful, flexible, and easy to use.
Render pipeline compatibility
The Built-in Render Pipeline is Unityโ€™s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.45f1
Compatible
Compatible
Compatible
Additional compatibility information

The Package Samples automatically convert their materials to URP or HDRP when imported.

Description

Documentation | GitHub | OpenUPM


Simplify Scene Management in Unity


My Scene Manager is a powerful, flexible Unity package designed to elevate your scene management workflow. Whether you're handling seamless scene transitions, integrating Unity Addressables, or working with async/await operations, this package offers a streamlined, intuitive solution for managing scenes with minimal effort.


๐Ÿš€ Key Features


  • Effortless Scene Transitions โ€” Smoothly transition between scenes with optional loading screens for a polished user experience.
  • Addressable & Non-Addressable Support โ€” Manage both addressable and non-addressable scenes through a unified, consistent API.
  • Async/Await Integration โ€” Fully supports async/await, enabling non-blocking scene operations for responsive gameplay.
  • Built-in Loading Screens โ€” Easily create dynamic loading screens using ready-to-use components.
  • Cancellation Support โ€” Gracefully cancel long-running scene operations to handle user interruptions or unexpected scenarios.
  • Reliable & Tested โ€” High code coverage (80%+) with robust tests, ensuring stability and performance.

๐ŸŒŸ Open Source & Forever Free


My Scene Manager is open source โ€” free to use, modify, and contribute to. Join our community on GitHub and help shape the future of Unity scene management.


๐ŸŽฏ Why Choose My Scene Manager?


Experience the flexibility of Unity's Scene Manager โ€” but better.


Converting your existing SceneManager calls to MySceneManager is simple, so you can level up your workflow without reinventing the wheel.


โœ… This package is perfect for you if:

  • You write code for scene transitions in your project.
  • You want an easy way to build custom loading screens.
  • You use Addressable scenes.
  • You rely on async/await workflows.

โŒ This package may not be for you if:

  • You need a fully no-code solution.
  • You're looking for an open-world streaming system.

My Scene Manager

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