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r
A highly practical asset for any device
a year ago
rahpak5on previous version 2.1.0
A highly practical asset, its usage is incredibly simple, and the result is beyond expectations. I was amazed when I discovered that baked objects are affected by the surrounding dynamic lights, providing users with an excellent result. This allows you to add a lot of details to the scene without worrying about the game's FPS dropping.
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Reply from publisher:
replied 10 months ago
Thank you so much for your review, I greatly appreciate.
S
Great!
a year ago
SHiBEHbon previous version 2.1.0
Great asset! Its biggest advantage is the intuitive and well-designed impostor editor, where you can immediately see how the settings affect the result (and there are plenty of them). Creating an impostor takes just a few seconds, without any hassle. I ran into a small issue with texture compression—by default, everything is set to the highest quality, and some formats were unavailable in Optimizer. However, after tweaking ImpostorFormatConverter a bit and enabling the necessary formats in the switch statement, I managed to compress the texture to a suitable size. As far as I understand, the author included only the formats that are guaranteed to work without issues, but as they say, no risk, no reward. Another big plus is that the author is responsive and helps with any problems. Huge thanks to him for that—and for this fantastic asset! Highly recommended!
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1
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Reply from publisher:
replied a year ago
Thank you so much for this detailed review, I really appreciate!
K
A great asset
a year ago
KillDashNineon previous version 1.2.1
Reviewer was gifted package by publisher.
This is a great asset that, when it works, it works with just a few clicks and gets most everything right. You should take note that the product is advertised as "Works with all rendering pipelines, however, use BiRP". Actually, it didn't work so great with URP and we spent some time with the creator to overcome most of those problems. I believe the major show stopper issue (regarding alpha values) was fixed in an update. It's fully working for me now, but I have to note that I am using a self modified version of the URP ShaderGraph to get the colors right on all my objects, because sometimes the brightness of the objects can behave unexpectedly in different lighting. I haven't used it with other rendering pipelines, but I think the tool could provide some tweaking options. It's really not nice when your impostor e.g. shines way too bright and the parameters don't allow you to get it right. So, four stars for the fact that it does the job, but just could stretch a little bit more to make the path smoother.
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3
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Reply from publisher:
replied a year ago
Thank you for your review! Indeed, URP offers a lot more customization than BiRP, which can induce lighting inaccuracies in some scenes. The upcoming update features a "contrast" along the existing "Brightness" and "Saturation" post-baking modifiers, that will help getting better results in any lighting condition. Impostors are versatile and can be moved from a project to another independantly from the pipeline. You can have a dedicated clean project that provides good impostors and move them to your existing project. Also, as you mentioned, you can have your own impostor shader based on the provided one which is straight-forward and well structured. Thanks again for the detailed review.
d
Awesome asset!
a year ago
deletedon previous version 1.2.1
If you need to save space Be sure to run the prefabs through the optimizer
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Reply from publisher:
replied a year ago
Hi! Thank you for your review. Mirage comes with a post baking ‘Impostor Optimizer’. Have you tried it? You can choose to reduce the size of the mask/normal map and/or change the compression method to reduce drastically the size of your build. It only takes a few seconds for a full project since you can optimize as many impostors as you want in a single click. I hope this helps.
K
10/10: Blazing performance + ease of use = unlimited potential
2 years ago
KoalaAvocadoon previous version 1.0.1
You have not seen impostors like this - take my word for it I've tried them all. Mirage takes the crown and it's not even a debate. Demo scene of 10 mil tris running at <30 FPS is now ~500k tris and 120+ FPS. All the background high poly schmut gets turned into a quad plane that interacts with lighting / shadows. Triangle count is still one of the most important things when optimizing, even with all modern GPUs. User interface takes 2 seconds to learn. Lots of presets, every button is explained, very simple to understand. Author evidently cares about his users + ease of use for newbies. Click one button and you have a near identical impostor prefab ready to go (with the right settings). Turn on GPU instancing and you can scatter an entire scene with these impostors at quite literally zero cost / zero added batches. With the right settings you can turn a giant building of 15 mats (which includes all those dozens of textures) + high poly count into a beautiful and tidy prefab that is literally 4 vertices. The materials and textures all get baked into the prefab into 1 mat + 3 textures (albedo, normal, and mask). Billboard plane, tiny prefab, tiny texture size, all baked together into one neat and organized prefab. Nice. Other impostor systems like amplify are buggy, impossible to automate, huge texture waste / materials, which defeats the entire point of optimizing tri count in the first place, and haven't been updated in months. Mirage is king. Bravo to the author for creating this masterpiece. A+++++++++
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Reply from publisher:
replied 2 years ago
Wow, your review made my day. Thank you so much!
H
Very good Imposter System
2 years ago
HighKeyson previous version 1.0.2
Pretty solid and easy to use Imposter System, i really can recommend the Devs asset, they are polished and good supported. Mirage + AutoLod Mesh Decimator is worth every penny and more! First I got AutoLod Imposter as i already had AutoLod Mesh Decimator, but after taking with the Dev, Mirage seems to be the better Fit, he was so kind to provide me a discount for Mirage, so i don't have to pay for both imposter Systems, this was my fault and the dev just did it without asking. Discord suppor is very fast and professional.
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1
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Reply from publisher:
replied 2 years ago
Thanks a lot, I really appreciate you taking the time to leave a review. Have fun with the tools!
t
perfect!
2 years ago
tomkass1234on previous version 1.0.2
Compared to the excellent amplify imposers this asset has one huge advantage. And that is a perfect interface. You can generate the impostors including the LOD completely automatically with one click! This is exactly what I was looking for. I can't yet find how to generate an impostor into an existing LOD to the highest LOD and combine it with a decimator, but the automation here is absolutely essential for my choice. FOUND ERRORS ON CREATE FROM PREFAB: Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption UnityEngine.Transform:SetParent (UnityEngine.Transform) TYPE TO EDIT: Give the option not to automatically create a LOD, but only an impostor, and possibly the option to automatically insert an impostor into the last LOD, like amplify does. I can then insert the impostor into the decimator myself, or tune it at will, and I don't have to delete and disable the automatically created LODs.
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Reply from publisher:
replied 2 years ago
Thanks a lot for your review! You can already create an impostor without creating a LODGroup by unticking the checkbox on the right of the "LODGroup setting" panel. It will just save the impostor as a prefab and leave the scene untouched, I will add a tooltip in the next update. Also, I will make experiments with prefab edit mode to avoid any errors in the future, thanks for pointing this out. You can also add an impostor automatically in the last position of an existing LODGroup, as long as all the inputs belong to the same LOD level. When expanding the LODGroup panel, you should see "LODGroup detected, impostor will be added in the last position." I hope it helps, thanks again for this kind review.
r
Awesome once again!
2 years ago
rubenoriginalon previous version 1.0
Yet again, another super useful asset, Léo does not disappoint. Since using AutoLod - Mesh Decimator, it became a tool i use in every project. Now i've been playing around with this tool and i've been getting great results for the objects i want to use impostors on. Great quality and support aswell. Props to the guy!
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1
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Reply from publisher:
replied 2 years ago
Thank you so much for this review, that made my day. I can’t wait to see awesome projects featuring Mirage in the future!
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