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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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Chris West
19개 사용자 리뷰
$15
1 - 10 / 19개 표시
사용자 리뷰
정렬 기준
A
This is a tool that everybody needs one day.
3 years ago
Arealight버전 1.35
This is great tool, but one thing is Not working for me with it . Using Unity 2020 the TGA mask don't work with Postprocess. There is no working mask. If I turn off Postprocess than it work perfect. Is there a workaround to make it work? Please let me know, really need postprocess work with TGA Mask. Thanks in advance.
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0
0
g
Compiler errors
3 years ago
glitchy이전 버전 1.34
Right out of the gate, does not even compile. Perhaps it works on old versions, but not latest.
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0
2
퍼블리셔 답변:
3 years ago에 답변됨
Hi There If you could maybe get in touch first with your version of Unity and the issues you have and I will get an update done, perhaps it would be nice to contact me first before posting 1 star review. You can see in the release notes which versions of Unity are currently supported, if you are using a newer version than that then it is probable that there is going to be the odd error due to the fact Unity keep shifting the goal posts. Chris An update is in the store, if you have problems still please do send me an email and ask for help instead of just posting a review.
p
Works great!
5 years ago
pixsenses_dev이전 버전 1.33
I had an issue with the Unity 2019 LTS version, I emailed the developer and we exchanged a few emails and minutes later everything was fixed. Thanks a lot, great customer service.
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1
0
A
An example of how to be! Super inspiring
5 years ago
AlanMattano이전 버전 1.33
I use it since the first release. Now I'm including it into my new 2020 project! These brothers are super awesome! For Unity 2019 LTS users until next update: " Seems Unity has just removed an internal method that MegaGrab used. You can fix the problem by replacing the method 'GetMainGameView' in MegaGrabEditor.cs with: public static EditorWindow GetMainGameView() { #if UNITY_2019 || UNITY_2020 var assembly = typeof(EditorWindow).Assembly; var type = assembly.GetType("UnityEditor.GameView"); var gameview = EditorWindow.GetWindow(type); return gameview; #else System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor"); System.Reflection.MethodInfo GetMainGameView = T.GetMethod("GetMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); System.Object Res = GetMainGameView.Invoke(null, null); return (EditorWindow)Res; #endif } " And is working perfectly.
이 리뷰가 도움이 되었나요?
0
0
r
Poor
9 years ago
renman3000이전 버전 1.29
Wouldnt work on my iMac. The file location the image should have been created and stored in, did not exist. Support was very poor. Too bad as I love the branding.
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1
0
S
An absolute winner.
9 years ago
StudioBingBangBoo이전 버전 1.28
So glad I purchased this item :-)
이 리뷰가 도움이 되었나요?
0
0
r
Megagrab
10 years ago
robmyers67이전 버전 1.28
My first purchase with the Mega family and its a good one. No more low res screen grabs great for print and does exactly what it says on the tin. Awesome
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0
0
M
Great, but missing a feature
10 years ago
Max_Bol이전 버전 1.28
I tried this as I'm currently trying to get a high-res screenshot of a project. I noticed that, currently, Mega Grad doesn't support any of the current new UI elements when set in Screen Space Overlay. Those are simple not rendered on the screenshot.
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0
3
퍼블리셔 답변:
10 years ago에 답변됨
Hi Maxime Thank you for the review, you marked the asset down due to it not grabbing UI but it does clearly say in the product description that it does not grab UI, the system is designed for getting very high res, high quality anti aliased images for printing etc not really as a general screen shot system. Chris
S
Works!
10 years ago
SuppleTeets이전 버전 1.28
I got this because I was having the typical hi-res screenshot issues with Unity's built in commands clashing with anti-aliasing, and figured TGA would look much better. Then I didn't end up using it because I needed a way to capture while the game is paused. I wrote my own capture script and found that capturing ultra hi res png files with Unity's commands with AA turned off and scaling them back down ended up looking comparable and captured much faster than the TGA functionality I bought this for. Great for someone that can't/won't write their own.
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
10 years ago에 답변됨
Hi Tyler Thanks for the review, it would be very easy to call the grab function from your own script while your game is paused, and it may be quicker grabbing a large grab using the Unity built in grab but by the time you have loaded it into PS and rescaled it there probably isnt much difference plus MegaGrab can do many more times antialising even 256 levels if you needed it. Chris
A
This is very good!
10 years ago
AlanLadd이전 버전 1.28
It´s easy to use and smart done! Everybody should have this! You can make any resolution picture and sequence with very high AA! Hope they will add PNG saves as well, then it will be super perfect!
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1
0
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