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This is great tool, but one thing is Not working for me with it . Using Unity 2020 the TGA mask don't work with Postprocess. There is no working mask. If I turn off Postprocess than it work perfect. Is there a workaround to make it work? Please let me know, really need postprocess work with TGA Mask. Thanks in advance.
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0
Right out of the gate, does not even compile. Perhaps it works on old versions, but not latest.
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2
Reply from publisher:
replied 3 years ago
Hi There
If you could maybe get in touch first with your version of Unity and the issues you have and I will get an update done, perhaps it would be nice to contact me first before posting 1 star review. You can see in the release notes which versions of Unity are currently supported, if you are using a newer version than that then it is probable that there is going to be the odd error due to the fact Unity keep shifting the goal posts.
Chris
An update is in the store, if you have problems still please do send me an email and ask for help instead of just posting a review.
p
Works great!
5 years ago
pixsenses_devon previous version 1.33
I had an issue with the Unity 2019 LTS version, I emailed the developer and we exchanged a few emails and minutes later everything was fixed. Thanks a lot, great customer service.
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A
An example of how to be! Super inspiring
5 years ago
AlanMattanoon previous version 1.33
I use it since the first release. Now I'm including it into my new 2020 project!
These brothers are super awesome!
For Unity 2019 LTS users until next update:
"
Seems Unity has just removed an internal method that MegaGrab used. You can fix the problem by replacing the method 'GetMainGameView' in MegaGrabEditor.cs with:
public static EditorWindow GetMainGameView()
{
#if UNITY_2019 || UNITY_2020
var assembly = typeof(EditorWindow).Assembly;
var type = assembly.GetType("UnityEditor.GameView");
var gameview = EditorWindow.GetWindow(type);
return gameview;
#else
System.Type T = System.Type.GetType("UnityEditor.GameView,UnityEditor");
System.Reflection.MethodInfo GetMainGameView = T.GetMethod("GetMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
System.Object Res = GetMainGameView.Invoke(null, null);
return (EditorWindow)Res;
#endif
}
"
And is working perfectly.
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r
Poor
9 years ago
renman3000on previous version 1.29
Wouldnt work on my iMac. The file location the image should have been created and stored in, did not exist. Support was very poor.
Too bad as I love the branding.
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S
An absolute winner.
9 years ago
StudioBingBangBooon previous version 1.28
So glad I purchased this item :-)
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0
r
Megagrab
10 years ago
robmyers67on previous version 1.28
My first purchase with the Mega family and its a good one. No more low res screen grabs great for print and does exactly what it says on the tin.
Awesome
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I tried this as I'm currently trying to get a high-res screenshot of a project.
I noticed that, currently, Mega Grad doesn't support any of the current new UI elements when set in Screen Space Overlay. Those are simple not rendered on the screenshot.
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3
Reply from publisher:
replied 10 years ago
Hi Maxime
Thank you for the review, you marked the asset down due to it not grabbing UI but it does clearly say in the product description that it does not grab UI, the system is designed for getting very high res, high quality anti aliased images for printing etc not really as a general screen shot system.
Chris
S
Works!
10 years ago
SuppleTeetson previous version 1.28
I got this because I was having the typical hi-res screenshot issues with Unity's built in commands clashing with anti-aliasing, and figured TGA would look much better.
Then I didn't end up using it because I needed a way to capture while the game is paused. I wrote my own capture script and found that capturing ultra hi res png files with Unity's commands with AA turned off and scaling them back down ended up looking comparable and captured much faster than the TGA functionality I bought this for.
Great for someone that can't/won't write their own.
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1
Reply from publisher:
replied 10 years ago
Hi Tyler
Thanks for the review, it would be very easy to call the grab function from your own script while your game is paused, and it may be quicker grabbing a large grab using the Unity built in grab but by the time you have loaded it into PS and rescaled it there probably isnt much difference plus MegaGrab can do many more times antialising even 256 levels if you needed it.
Chris
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