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Measure Tool is the ultimate measuring solution: displays dimensions, distances and positions of the gameobjects, in world or local coordinates. Useful when layout or precision is important.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.17f1
Compatible
Compatible
Compatible
Description

Measure Tool displays dimensions and distances of the gameobjects in the scene. One editor script with no setup lets you know how much space gameobjects take in the world (in local or world space coordinates).


Can be used as persistent Scene View GUI or as a new Unity feature - custom EditorTool.


Measure Tool measures 3D Colliders, 2D Colliders, Meshes, Skinned Mesh, Mesh Colliders, Sprites, UI (RectTransforms), UI relative positions, Terrains, distances and more.


Documentation | Forum thread | Support


There is no setup, no need to add any components or alter gameobjects in any way. Measure tool is an editor script (no .dll, c# script with readable source code) that doesn't affect your builds.

Technical details
  • Measures 3D colliders, 2D colliders, Mesh colliders
  • Measures mesh, skinned mesh, sprites, UI
  • Measures distances, shows world positions
  • Optimized for performance
  • Supports all OS, idependent of target build platform (Editor tool)
  • No setup, no external dependecies
  • Editor script, does not affect your builds in any way
  • Readable source code (no .dll)

Measure Tool

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License type
File size
281.6 KB
Latest version
1.5.0
Latest release date
Jun 17, 2024
Original Unity version
2019.4.17
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