11000+款5星资源
8.5万+用户参与评分
10万+社区成员鼎力支持
每款资源都经过 Unity 审核
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2019.4.0f1 | 兼容 | 兼容 | 兼容 |
Create countless of unique level generators, perfectly tailored to your game's needs. Using a visual editor, you create level generators in a quick, easy and flexible way. Instead of a single solution Map Graph gives you the means to easily create your own.
That's why Map Graph is the ultimate solution for all your level generation needs!
🗺️ Features
• Create level generators by connecting nodes together using the graph editor. No coding required.
• Make quick adjustments, thanks to preview images showing the result at each step.
• Countless of possibilities, with over 180 different nodes at your disposal.
• Generate at runtime and in the editor.
• Generate 3D game objects from prefabs or 2D tilemaps (including isometric and hexagonal tilemaps).
• Create your own reusable subgraphs.
• Generate at runtime without interrupting gameplay, by using the asynchronous and multithreading options. (Not supported for WebGL.)
• A sample project consisting of 18 examples is included.
• Includes extensive documentation, containing tutorials, a complete node index and API reference.
🔧 Features for coders
• Generate from scripts with the easy to use API.
• Easily extendable by writing your own custom nodes.
• Source code included.
Not convinced yet? Read the many positive reviews and join the Discord, where you're welcome to ask any questions you may have! 😊
Asset uses:
- DeBroglie under MIT.
- MIConvexHull under MIT.
- QuikGraph under Ms-PL.
- Delaunator C# under MIT.
- FastNoise Lite under MIT.
See Third-Party Notices.txt file in package for details.
Map Graph
