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Easily organize and connect your scenes, open worlds, single scenes or both, loading system will load them the way you want, there are also checkpoints!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Compatible
Compatible
Description

Scene Database: Organize scenes with a database, assign A title and a description to scenes, scenes will be automatically inserted on scenes in build

Scene Loader: When your gameobject like a Player, entering the scene loader the level will be load, when exit, the level will be unload

Scene Portal: When you touch a scene portal, a button appear, if then clicked, all opened scenes will be unloaded and the scene portal will load a single scene

Checkpoint: When you come into contact with a checkpoint, the upload system will store* the chektpoint that you can use to load the game directly at that point

Persistent GameObjects: Use them to store some information and their location and then restore them every time their scene is loaded, useful to find objects where you left them!

Independent GameObjects: When you need some gameobjects to move between scenes, they will be disabled when the scene they are in is removed and reactivated accordingly, useful for Open Worlds (Like NPC or Enemies) or for your needs

Loading Screen: When you load a single scene, a loading screen appear and show loading progress, the title and description of the scene

Example: All features are used in an provided Example Scenes


Source Code: Full Source Code access with comments and documentation


Forum | Support | Documentation | Roadmap | WebDemo


*No save system is provided, the checkpoint function will be reset when you close the game, you can use any save system to store the checkpoint data

Technical details
  • Organize Scenes with a database
  • Simulate Game Start On Editor
  • Load/unload scene async
  • Update LightProbe cross scenes
  • Checkpoint system
  • Customizable Loading Screen with percentage and continue button
  • Load Additive like OpenWorld, Single Scene, or Both
  • Unity Events and events for callbacks
  • Save GameObjects Position, Rotation, Scale and other data between scene
  • Use Independent GameObjects for a Cross Scene Workflow

Documentation

Loading System

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License type
File size
3.9 MB
Latest version
1.1
Latest release date
Jul 17, 2023
Original Unity version
2020.3.48
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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