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Quickly and easily build survival systems, simulations, and emergent gameplay scenarios!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.43f1
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其他兼容性信息

You will need to convert demo materials to standard, however the demos are not based on visuals and logic will work the same regardless of render pipeline

描述

With LJ Stats and Effects you can quickly build systems and keep track of things like health, score, stamina, hunger, and more!


Stats and effects are setup with ScriptableObjects, so you can create and tweak them right in the Inspector—no coding necessary!


Designed for fast iteration and emergent gameplay, this framework will help you bring your game or prototype to life!


Whats the point?

  • Most games deal with changing numbers
  • Those numbers are usually based on things that happen in the game
  • It should be easy to setup these numbers and keep track of them
  • You should not need to directly access each script to change those numbers

LJ Stats and Effects provides a streamlined framework to help with these issues!


What are some possible usecases?

  • Elements Systems (Fire, Water, Etc)
  • Survival Systems (Stamina, Health, Satiation, Etc)
  • Combat Systems
  • Potions Systems
  • NPC and Player Damage
  • Scorekeeping
  • Prototyping
  • Explosions
  • Fire spread
  • Simulating viruses
  • Stealth Systems (Light, Sound, Put out torches, etc)
  • Emergent Physics Interactions (slippery surface, bounce, etc )

Who is this system for?


This system is for beginners, intermediates, and even advanced users who want to iterate quickly in their development process. It is primarily focused on prototyping and giving more power to gameplay designers by reducing the amount of code and scripts needed to get things working.

技术细节

The basis of this package is a system that tracks different "stats" and applies "effects."

Stats and effects are represented via ScriptableObjects, and can be created in the inspector.


Instances of these objects are then created at the local level to ensure that they can be modified dynamically, and be re-used in different objects

Responses to these stats and effects are handled via listeners, and modified via "Evaluators," to get your desired results.

Dynamic responses can be created through modifying curves, adjusting percentages, and more.


LJ Stats and Effects

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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
1.3 MB
最新版本
1.22
最新发布日期
2025年3月31日
原始 Unity 版本
6000.0.43
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10万+社区成员鼎力支持
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