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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
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6000.0.43f1 | 兼容 | 兼容 | 兼容 |
You will need to convert demo materials to standard, however the demos are not based on visuals and logic will work the same regardless of render pipeline
With LJ Stats and Effects you can quickly build systems and keep track of things like health, score, stamina, hunger, and more!
Stats and effects are setup with ScriptableObjects, so you can create and tweak them right in the Inspector—no coding necessary!
Designed for fast iteration and emergent gameplay, this framework will help you bring your game or prototype to life!
Whats the point?
- Most games deal with changing numbers
- Those numbers are usually based on things that happen in the game
- It should be easy to setup these numbers and keep track of them
- You should not need to directly access each script to change those numbers
LJ Stats and Effects provides a streamlined framework to help with these issues!
What are some possible usecases?
- Elements Systems (Fire, Water, Etc)
- Survival Systems (Stamina, Health, Satiation, Etc)
- Combat Systems
- Potions Systems
- NPC and Player Damage
- Scorekeeping
- Prototyping
- Explosions
- Fire spread
- Simulating viruses
- Stealth Systems (Light, Sound, Put out torches, etc)
- Emergent Physics Interactions (slippery surface, bounce, etc )
Who is this system for?
This system is for beginners, intermediates, and even advanced users who want to iterate quickly in their development process. It is primarily focused on prototyping and giving more power to gameplay designers by reducing the amount of code and scripts needed to get things working.
LJ Stats and Effects
