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Fly-weighted and easy DI system
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.39f1 | Compatible | Compatible | Compatible |
Description
This DI system allows to inject global and scene systems(managers) into each other.
To use this DI system you need only few things:
- Add SystemsManager prefab onto your initial scene
- Inherit your classes from SystemBase class, if you need to use them from other scripts
- Use [Inject] attribute to access these classes
- If target class is not inherited from SystemBase class, ISystem interface, or not presented on the same scene where SystemsManager prefab presented – call SystemsManager.InjectSystemsTo(this) in your Start() or Awake() method in class where you want to inject needed systems
This package contains simple example how to use Light DI:
- PlayerController with injected CameraController and InputManager.
Technical details
License agreement
Standard Unity Asset Store EULALicense type
File size
35.7 KB
Latest version
1.0
Latest release date
Apr 1, 2025
Original Unity version
2022.3.39
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