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Lean Texture allows you quickly modify textures in your project with a range of filters, pack them together into channels, and much more!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
설명

📄 Docs💬 Forum🌐 Site

💡 Easy To Use ― Simply right click your texture, select Create/Lean/Texture, adjust the settings, and click Save!

💡 Channel Packing ― Quickly combine multiple textures into one packed texture. This is great for shaders/materials that require specific data to be stored in specific channels (e.g. RGB = Albedo, A = Smoothness).

💡 Create Textures ― Quickly generate a new texture based on a color gradient, solid color, texture, or multiple textures.

💡 Modify Textures ― Quickly apply filters to textures to adjust the brightness, hue, saturation, and much more. These can also be stacked, making it super easy to use.

💡 Lighting Fast ― This asset has been highly optimized using Jobs and Burst, allowing you to modify your textures with as many filters as you like.

💡 Realtime Preview ― Instantly see what your texture looks like as you adjust the settings. Preview settings include RGB channel isolation, and a preview of what the texture looks like when tiled.

💡 Non-Destructive ― All texture modifications are done separately from your source textures, so you can always edit them later without losing any quality.

💡 In Game & In Editor ― All features can be accessed from the C# API too!

💡 Need More Filters? ― The Lean Texture+ asset is an extension to this, containing many more useful features!

⚠️ Burst ― This asset uses Unity's Burst package, learn how to install it HERE.

Texture Creation Techniques:

📝 Color - This creates a new texture where all pixels are the same color.

📝 Gradient - This creates a new texture from a color gradient.

📝 Texture - This creates a new texture based on another texture in your project.

📝 Channel Packed Texture - This creates a new texture based on 4 other textures.

Texture Modification Techniques:

🛠️ Modify Brightness - Quickly adjust the brightness of your texture.

🛠️ Convert To Grayscale - Quickly turn your texture into grayscale.

🛠️ Rotate Hue - Quickly adjust the colors of your texture.

🛠️ Multiply Channels - Quickly adjust the channel values of your texture.

🛠️ Modify Saturation - Quickly adjust the color saturation of your texture.

🛠️ Tint Color - Quickly change the overall color of your texture.

Thanks for reading ❤️

Technical details

This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.

Lean Texture

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17.8 MB
최신 버전
2.1.0
최신 릴리스 날짜
2024년 3월 28일
원본 Unity 버전
2021.3.0
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