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T
Poor Optimisation
a day ago
TLaurent_Valeo이전 버전 2.1.0
Using pooling often means optimising your code, well when you see this package does call GetComponentsInChildren for each Spawn/Despawn of your object just to get OnSpawn/OnDespawn callbacks on your children you probably run away and make your own system which does this once on Preload time.
이 리뷰가 도움이 되었나요?
0
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c
Brilliant, easy to use asset for object pooling
13 days ago
circynllama이전 버전 2.1.0
Thanks so much for this asset, I can't believe it's free! This has helped me to quickly set up an object pooling system for my new game (something I had not done before as previous projects did not require it) and integrate it into my other project functions. The documentation on the website is really useful, as are the examples provided with the asset.
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0
0
MY GOD THIS IS AWESOME! Making a tower defense-like game (spawning MANY enemies, vfx, etc) this asset literally doubled (in some cases TRIPLED) my FPS
Pros:
+VERY PERFORMANT
+Perfect for spawning enemies, particles, vfx, any asset you'll be instantiating/destroying frequently- this is a perfect replacement
+takes 2 min to understand and implement. syntax is just like instantiating
Cons:
-Only con is that I didnt know about this wonderful asset sooner :D
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0
0
w
great asset
a year ago
wechat_os_Qy0x8VcLgonotxBX3z68ZUVZM이전 버전 2.1.0
em..Preload seem not work ? and not used by any code
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1
0
No need to talk much, this is the best free pooling asset out there, API very easy to learn, and it work well, good performent. The only problem is when you use it you need a prefab to spawn, there are some pool asset out there can use string name of the pool to use the pool. Anyway, still the best !!!
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1
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T
Saved me so much time!!
2 years ago
TWiG_SteamingPileOfGames버전 2.0.2
Thank you for this, it is super easy to use, and works very well. Saved me lots of time in building the same thing. Has been added to my favorites list.
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1
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