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21개 사용자 리뷰
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l
Best DI for Unity
a day ago
lucasriechelmann이전 버전 1.5.5
It is worth the money paid. It is very easy to use. I have tested another options in Unity, most of them were overcomplicated to use. I am a full stack developer and I am used to DI in Web Projects.
이 리뷰가 도움이 되었나요?
0
0
S
Very flexible asset with amazing support!
16 days ago
SaikyDev이전 버전 1.5.5
I have always struggled to adopt a DI Framework in Unity, it's hard to conciliate them with MonoBehaviours. Init(args) is the first DI framework that I enjoyed using. There are so many different ways to get your services, you can use MonoBehaviours with Service Tags, the Services Component, you can use Service.SetFor, you can use a [Service] attribute that auto instantiates a plain C# class, prefabs, Adressables, a whole scene, you can use ScriptableWrappers or MonoBehaviour Wrappers... The asset really opens up a ton of possibilities on how to organize your project and conciliate the plain C# land with MonoBehaviours. The author is also constantly releasing updates for this Asset, and is very active on the forums. I had a small issue and a small feature request and the author released an update that solved both within days. I strongly recommend this asset if you're looking for a DI framework in Unity!
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3
0
M
Awesome!!!
a month ago
Mekuire이전 버전 1.5.5
Easy to understand, easy to use, feature-rich, and with excellent developer support. It's definitely worth the price.
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4
0
g
Professional Unity Architecture
a month ago
git-amend이전 버전 1.5.5
Tired of Unity’s constructor limitations pushing your architecture toward bloated Singletons, fragile Find calls, and tightly coupled components? Init(args) solves this by enabling explicit, type-safe initialization for MonoBehaviours, with argument passing and automatic dependency resolution—without relying on FindObjectOfType, static references, or inspector-driven coupling. The result is truly decoupled architecture. Components become easier to reason about, simpler to test, and far more maintainable—without resorting to reflection-heavy DI frameworks that complicate builds or obscure control flow. The implementation is exceptionally polished, with seamless editor integration and a well-designed initialization and dependency system that feels like it should have been part of Unity from day one. Just as importantly, the code is clean, intentional, and written with a deep understanding of real-world Unity architecture. If you're serious about writing professional, scalable Unity code, Init(args) is an absolute essential.
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13
1
b
This dev is actually insane! 🤯
2 months ago
burkan13이전 버전 1.5.5
I just emailed asking if they could add Mirror Networking support, and literally 2 hours later, the support package was in my inbox. :) That’s it. That’s the review. lol.
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5
0
R
Best DI framework for Unity
2 months ago
RestingOwl이전 버전 1.5.4
If you think your project would benefit from dependency injection, in my opinion, this is easily the best implementation of it out there in the context of Unity. Easily one of my favorite assets out there.
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2
0
K
Incredibly easy to use
5 months ago
KristofferSaxmo이전 버전 1.5.1
Next to no setup required, incredibly designer friendly by using the inspector, and good performance as far as I can tell. Although one of its major selling point is being very inspector friendly, I've had no issues at all using it in C# only. As someone with no prior experience with DI frameworks, I'll say that working with this has been very enjoyable so far.
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2
0
A
Make DI in Unity easy!
10 months ago
AllenLikeTheWrench이전 버전 1.4.1
We looked at all the main DI packages for Unity before settling on Init(args). Most were either too simplistic or too overwhelming and complex for our needs. Init(args) hits the sweet spot between inter-operability with the Unity Editor and the ease of its programmatic side. Even though there's a learning curve it's not arduous, and at the C# level it feels like a natural extension of the Unity game object architecture. Our recently released WebGL game would have been a dependency nightmare without this library. Looking forward to using it in future projects.
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3
0
P
A strong choice if you don't mind 3rd party dependencies
a year ago
PanthenEye이전 버전 1.3.6
Easiest way of achieving constructor injection in Unity without writing a ton of boilerplate yourself. Also, a lot easier than something like VContainer that lacks the ease of use this asset has. Developer is incredibly responsive to any issues and updates are frequent. After the latest editor performance optimization I can find not faults with this asset. Recommend it to everyone who's looking for a native feeling Unity DI solution.
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1
0
B
Super Init!
a year ago
BowPixel이전 버전 1.3.5
Отличный ассет, мне он понравился больше, чем Zenject и VContainer. Спасибо автор. ♥♥♥♥♥/♥♥♥♥♥
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2
0
퍼블리셔 답변:
a year ago에 답변됨
Translation: "Great asset, I liked it more than Zenject and VContainer. Thanks author." Пожалуйста! ♥
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